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-rw-r--r--src/3d/physics.h18
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diff --git a/src/3d/physics.h b/src/3d/physics.h
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+// This file is part of the 64k demo project.
+// It implements a lightweight SDF-based physics engine.
+
+#pragma once
+
+#include "3d/scene.h"
+#include "util/mini_math.h"
+
+class PhysicsSystem {
+ public:
+ vec3 gravity = {0.0f, -9.81f, 0.0f};
+
+ void update(Scene& scene, float dt);
+
+ private:
+ void resolve_collision(Object3D& a, Object3D& b);
+ float sample_sdf(const Object3D& obj, vec3 world_p);
+};