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diff --git a/src/3d/object.h b/src/3d/object.h
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+// This file is part of the 64k demo project.
+// It defines the base 3D Object structure.
+// Handles transforms and bounding volumes for hybrid rendering.
+
+#pragma once
+
+#include "util/mini_math.h"
+
+enum class ObjectType {
+ CUBE,
+ SPHERE,
+ PLANE,
+ TORUS
+ // Add more SDF types here
+};
+
+struct BoundingVolume {
+ vec3 min;
+ vec3 max;
+};
+
+class Object3D {
+ public:
+ vec3 position;
+ quat rotation;
+ vec3 scale;
+
+ ObjectType type;
+ // Material parameters could go here (color, roughness, etc.)
+ vec4 color;
+
+ Object3D(ObjectType t = ObjectType::CUBE)
+ : position(0, 0, 0), rotation(0, 0, 0, 1), scale(1, 1, 1), type(t),
+ color(1, 1, 1, 1) {
+ }
+
+ mat4 get_model_matrix() const {
+ mat4 T = mat4::translate(position);
+ mat4 R = rotation.to_mat();
+ mat4 S = mat4::scale(scale);
+ // M = T * R * S
+ return T * (R * S);
+ }
+
+ // Returns the local-space AABB of the primitive (before transform)
+ // Used to generate the proxy geometry for rasterization.
+ BoundingVolume get_local_bounds() const {
+ // Simple defaults for unit primitives
+ return {{-1, -1, -1}, {1, 1, 1}};
+ }
+};