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-rw-r--r--doc/RECIPE.md6
1 files changed, 3 insertions, 3 deletions
diff --git a/doc/RECIPE.md b/doc/RECIPE.md
index d563027..f17afde 100644
--- a/doc/RECIPE.md
+++ b/doc/RECIPE.md
@@ -8,7 +8,7 @@ Use `ShaderComposer` to dynamically assemble shaders from snippets.
**Pattern:**
```cpp
-#include "gpu/effects/shader_composer.h"
+#include "gpu/shader_composer.h"
#include "generated/assets.h"
// 1. Load base shader template from asset
@@ -70,7 +70,7 @@ fn compute_color(uv: vec2<f32>) -> vec4<f32> {
)");
```
-**Example usage:** `src/gpu/effects/rotating_cube_effect.cc:72-75`
+**Example usage:** `src/effects/rotating_cube_effect.cc:72-75`
## QuadEffect with Auxiliary Textures
@@ -161,7 +161,7 @@ EFFECT + MyEffect 0.0 10.0 strength=0.5 speed=3.0
EFFECT = MyEffect 10.0 20.0 strength=2.0 # speed keeps previous value
```
-**Example:** `src/gpu/effects/flash_effect.cc`, `src/gpu/effects/chroma_aberration_effect.cc`
+**Example:** `src/effects/flash_effect.cc`, `src/effects/chroma_aberration_effect.cc`
## Uniform Buffer Alignment