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diff --git a/doc/HOWTO.md b/doc/HOWTO.md index a31ea3a..097f2fa 100644 --- a/doc/HOWTO.md +++ b/doc/HOWTO.md @@ -66,6 +66,61 @@ See `doc/HEADLESS_MODE.md`. ``` Measures demo vs external library size. See `doc/SIZE_MEASUREMENT.md`. +### WSL (Windows Subsystem for Linux) + +Requires **WSL2** with a Ubuntu/Debian distro. Two modes: + +#### Mode 1: Native Linux Build + +Install system packages: +```bash +sudo apt-get update +sudo apt-get install -y \ + build-essential cmake git python3 \ + libglfw3-dev libxinerama-dev libxcursor-dev libxi-dev libxrandr-dev +``` + +Install `wgpu-native` (no apt package; download prebuilt from GitHub): +```bash +curl -L -o wgpu_linux.zip \ + https://github.com/gfx-rs/wgpu-native/releases/download/v0.19.4.1/wgpu-linux-x86_64-release.zip +unzip wgpu_linux.zip -d wgpu_tmp +sudo cp wgpu_tmp/libwgpu_native.so /usr/local/lib/ +sudo cp wgpu_tmp/wgpu.h wgpu_tmp/webgpu.h /usr/local/include/ +sudo ldconfig +rm -rf wgpu_linux.zip wgpu_tmp +``` + +Build and run: +```bash +cmake -S . -B build +cmake --build build -j4 +./build/demo64k +``` + +> **Note:** Display output requires WSLg (built into Windows 11; also available on +> updated Windows 10 builds via the Microsoft Store WSL update). Vulkan GPU +> passthrough must be enabled — check `wsl --version` to confirm WSLg is active. + +#### Mode 2: Cross-Compile Windows `.exe` from WSL + +Install the MinGW-w64 cross-compiler: +```bash +sudo apt-get install -y mingw-w64 +``` + +Fetch prebuilt Windows libraries (GLFW, wgpu-native DLLs): +```bash +./scripts/fetch_win_deps.sh +``` + +Build: +```bash +./scripts/build_win.sh +``` + +Output: `build_win/demo64k.exe` — copy to Windows and run directly. + --- ## Testing |
