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Diffstat (limited to 'doc/COMPLETED.md')
| -rw-r--r-- | doc/COMPLETED.md | 5 |
1 files changed, 1 insertions, 4 deletions
diff --git a/doc/COMPLETED.md b/doc/COMPLETED.md index 7ce1090..bac7206 100644 --- a/doc/COMPLETED.md +++ b/doc/COMPLETED.md @@ -83,7 +83,6 @@ This file tracks recently completed tasks, organized by completion date. - [x] **New Test Coverage**: Created `test_shader_compilation.cc` that compiles all production shaders through WebGPU, tests both BVH and Linear composition modes, validates WGSL syntax/bindings/types - [x] **Test Gap Analysis**: Existing test_shader_assets only checked keywords, not actual compilation. New test would have caught all three bugs. - **Result**: demo64k runs without WebGPU errors, test_3d_render no longer crashes, 22/23 tests pass (FftTest unrelated), comprehensive regression prevention - - [x] **Task C: Build System Optimization** (February 6, 2026) - [x] **Header Split**: Refactored `asset_manager.h` into `asset_manager_dcl.h` (forward declarations), `asset_manager.h` (core API), and `asset_manager_utils.h` (typed helpers for TextureAsset/MeshAsset). - [x] **Asset Dependency Tracking**: Added file-level dependencies for all assets (.wgsl shaders, .spec audio, .obj meshes). CMake now tracks 42 demo assets + 17 test assets individually. @@ -226,8 +225,6 @@ This file tracks recently completed tasks, organized by completion date. - **Result**: Fully functional timeline editor ready for production use. Phase 1.1 complete (basic editing, snap-to-beat, waveform). Phase 1.2 (Add Effect button) and Phase 2.5 (music.track visualization) documented in ROADMAP.md. - **Files**: `tools/timeline_editor/index.html` (~1200 lines), `README.md`, `ROADMAP.md` (3 phases, 117-161 hour estimate). ---- - ## Milestones from PROJECT_CONTEXT.md #### Milestone: Audio Peak Measurement & Test Coverage (February 7, 2026) ✅ @@ -320,4 +317,4 @@ This file tracks recently completed tasks, organized by completion date. - **Unified 3D Shadows**: Implemented robust SDF shadows across all objects using `inv_model` transforms. - **test_mesh tool**: Implemented a standalone `test_mesh` tool for visualizing OBJ files with debug normal display. - **Task #39: Visual Debugging System**: Implemented a comprehensive set of wireframe primitives (Sphere, Cone, Cross, Line, Trajectory) in `VisualDebug`. Updated `test_3d_render` to demonstrate usage. -- **Task #68: Mesh Wireframe Rendering**: Added `add_mesh_wireframe` to `VisualDebug` to visualize triangle edges for mesh objects. Integrated into `Renderer3D` debug path and `test_mesh` tool.
\ No newline at end of file +- **Task #68: Mesh Wireframe Rendering**: Added `add_mesh_wireframe` to `VisualDebug` to visualize triangle edges for mesh objects. Integrated into `Renderer3D` debug path and `test_mesh` tool. |
