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# Convolutional Neural Net Shader (CNN) post-processing
+**Status:** ✅ Foundation implemented (single-layer, expandable to multi-pass)
+
## Idea
Have the input 3d scene be processed by a multi-layer CNN trained on the side.
Input: some rendered scene.
Output: 'stylized' scene with CNN post-processing.
+**See `doc/CNN_EFFECT.md` for implementation details, usage, and API reference.**
+
## Shader implementation
### input / output
@@ -36,16 +40,40 @@ we need 3 or 4 layer ?
Several different shaders for each layer.
Ping-pong for input/output texture buffer between each layers?
-## Training
+## Implementation Status
+
+**Completed:**
+- ✅ Modular WGSL shader architecture (6 snippet files)
+- ✅ CNNEffect C++ class (single-layer rendering)
+- ✅ ShaderComposer integration (#include resolution)
+- ✅ Asset registration (7 new shader assets)
+- ✅ Test coverage (test_demo_effects.cc)
+- ✅ Placeholder identity weights for testing
+
+**Size:** ~3-4 KB shader code + ~2-4 KB weights = **5-8 KB total**
+
+**Pending:**
+- ⏳ Training script (`scripts/train_cnn.py`) to generate real weights
+- ⏳ Multi-layer rendering with ping-pong textures
+- ⏳ Weight quantization for size optimization
+
+---
+
+## Training (To Be Implemented)
The layer weight/bias data are hard-coded in the shaders.
-Need training with external python script.
-File: CNN.py contains an example of what the training script could be.
-Just an example, doesn't match our requirement yet.
+Training workflow:
+
+1. Prepare image pairs (before: raw render, after: target style)
+2. Run `python scripts/train_cnn.py --input scene.png --target stylized.png`
+3. Script generates `cnn_weights_generated.wgsl`
+4. Rebuild: `cmake --build build -j4`
+
+**Reference:** File `CNN.py` contains training example (needs adaptation).
Need a repository of reference image pairs (before/after) for training and validation.
-Each input image is randomly sampled into 3x3 patch of (r,g,b,1/z) input samples.
+Each input image is randomly sampled into 3×3 patch of (r,g,b,1/z) input samples.
And trained to match the (r,g,b,a) output.
-Training generates the .wgsl code for layers' shaders, and the c++ code for the post-processing 'Effect'.
+Training generates the .wgsl code for layers' shaders.