diff options
Diffstat (limited to 'doc/AI_RULES.md')
| -rw-r--r-- | doc/AI_RULES.md | 18 |
1 files changed, 14 insertions, 4 deletions
diff --git a/doc/AI_RULES.md b/doc/AI_RULES.md index 1a4ee78..5500a9a 100644 --- a/doc/AI_RULES.md +++ b/doc/AI_RULES.md @@ -10,17 +10,27 @@ **IMPORTANT:** When adding new visual effects, follow the complete workflow in `doc/EFFECT_WORKFLOW.md`. -**Required steps (must complete ALL):** +**Simple post-process (WgslEffect path — no .cc, no CMake):** +1. Create `src/effects/<name>.wgsl` +2. Add shader to `workspaces/main/assets.txt` +3. Create `src/effects/<name>_effect.h` as thin wrapper over `WgslEffect` +4. Add extern to `shaders.h` / `shaders.cc` +5. Include header in `src/gpu/demo_effects.h` +6. Add to test list in `src/tests/gpu/test_demo_effects.cc` +7. Add to timeline with `EFFECT +` (priority modifier REQUIRED) +8. Build and verify: `cmake --build build -j4 && cd build && ./test_demo_effects` + +**Complex effects (custom uniforms / 3D / compute — full class):** 1. Create effect files (.h, .cc, .wgsl) 2. Add shader to `workspaces/main/assets.txt` -3. Add `.cc` to CMakeLists.txt GPU_SOURCES (BOTH sections: headless and normal) +3. Add `.cc` to `cmake/DemoSourceLists.cmake` COMMON_GPU_EFFECTS 4. Include header in `src/gpu/demo_effects.h` -5. Add to timeline with `EFFECT +` (priority modifier is REQUIRED) +5. Add to timeline with `EFFECT +` (priority modifier REQUIRED) 6. Add to test list in `src/tests/gpu/test_demo_effects.cc` 7. Build and verify: `cmake --build build -j4 && cd build && ./test_demo_effects` **Common mistakes to avoid:** - Missing priority modifier in timeline (`EFFECT` must be `EFFECT +`, `EFFECT =`, or `EFFECT -`) -- Adding `.cc` to only one CMakeLists.txt section (need BOTH headless and normal) +- Adding `.cc` to CMake for WgslEffect thin wrappers (not needed) - Wrong asset ID (check assets.txt entry name → `ASSET_SHADER_<NAME>`) - Forgetting to add to test file |
