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**IMPORTANT:** When adding new visual effects, follow the complete workflow in `doc/EFFECT_WORKFLOW.md`.
-**Required steps (must complete ALL):**
+**Simple post-process (WgslEffect path — no .cc, no CMake):**
+1. Create `src/effects/<name>.wgsl`
+2. Add shader to `workspaces/main/assets.txt`
+3. Create `src/effects/<name>_effect.h` as thin wrapper over `WgslEffect`
+4. Add extern to `shaders.h` / `shaders.cc`
+5. Include header in `src/gpu/demo_effects.h`
+6. Add to test list in `src/tests/gpu/test_demo_effects.cc`
+7. Add to timeline with `EFFECT +` (priority modifier REQUIRED)
+8. Build and verify: `cmake --build build -j4 && cd build && ./test_demo_effects`
+
+**Complex effects (custom uniforms / 3D / compute — full class):**
1. Create effect files (.h, .cc, .wgsl)
2. Add shader to `workspaces/main/assets.txt`
-3. Add `.cc` to CMakeLists.txt GPU_SOURCES (BOTH sections: headless and normal)
+3. Add `.cc` to `cmake/DemoSourceLists.cmake` COMMON_GPU_EFFECTS
4. Include header in `src/gpu/demo_effects.h`
-5. Add to timeline with `EFFECT +` (priority modifier is REQUIRED)
+5. Add to timeline with `EFFECT +` (priority modifier REQUIRED)
6. Add to test list in `src/tests/gpu/test_demo_effects.cc`
7. Build and verify: `cmake --build build -j4 && cd build && ./test_demo_effects`
**Common mistakes to avoid:**
- Missing priority modifier in timeline (`EFFECT` must be `EFFECT +`, `EFFECT =`, or `EFFECT -`)
-- Adding `.cc` to only one CMakeLists.txt section (need BOTH headless and normal)
+- Adding `.cc` to CMake for WgslEffect thin wrappers (not needed)
- Wrong asset ID (check assets.txt entry name → `ASSET_SHADER_<NAME>`)
- Forgetting to add to test file