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@@ -35,16 +35,16 @@ removed with STRIP_ALL) that:
d) displays the ray/object intersection interactively
e) show the lights (direction, cone, ...), display their shadow-map in 3d and on-screen (2d).
-This must be captured and tracked as a sub-task
+This must be captured and tracked as **Task #39: Visual Debugging System**.
## future step
Have an exporter from Blender modelling software. That would be a converter
from simple blender-exported files to our internal format (as an asset for
-our AssetManager or as c++ code directly)
+our AssetManager or as c++ code directly) - **Task #36: Blender Exporter**.
## latter improvement
How to handle transparency? Multi-Ray-casting?
-We need to think about the lighting strategy.
+We need to think about the lighting strategy. - **Task #40: Advanced Lighting & Transparency**.