diff options
Diffstat (limited to 'common/shaders/skybox.wgsl')
| -rw-r--r-- | common/shaders/skybox.wgsl | 20 |
1 files changed, 1 insertions, 19 deletions
diff --git a/common/shaders/skybox.wgsl b/common/shaders/skybox.wgsl index 31bea3b..d280390 100644 --- a/common/shaders/skybox.wgsl +++ b/common/shaders/skybox.wgsl @@ -1,29 +1,11 @@ #include "common_uniforms" #include "math/common_utils" +#include "render/fullscreen_uv_vs" // <- VertexOutput + vs_main @group(0) @binding(0) var sky_tex: texture_2d<f32>; @group(0) @binding(1) var sky_sampler: sampler; @group(0) @binding(2) var<uniform> globals: GlobalUniforms; -struct VertexOutput { - @builtin(position) position: vec4<f32>, - @location(0) uv: vec2<f32>, -}; - -@vertex -fn vs_main(@builtin(vertex_index) vertex_index: u32) -> VertexOutput { - var pos = array<vec2<f32>, 3>( - vec2<f32>(-1.0, -1.0), - vec2<f32>( 3.0, -1.0), - vec2<f32>(-1.0, 3.0) - ); - - var out: VertexOutput; - out.position = vec4<f32>(pos[vertex_index], 0.0, 1.0); - out.uv = vec2<f32>(pos[vertex_index].x * 0.5 + 0.5, 1.0 - (pos[vertex_index].y * 0.5 + 0.5)); - return out; -} - @fragment fn fs_main(in: VertexOutput) -> @location(0) vec4<f32> { // Convert UV to NDC |
