diff options
Diffstat (limited to 'common/shaders/passthrough_v2.wgsl')
| -rw-r--r-- | common/shaders/passthrough_v2.wgsl | 24 |
1 files changed, 24 insertions, 0 deletions
diff --git a/common/shaders/passthrough_v2.wgsl b/common/shaders/passthrough_v2.wgsl new file mode 100644 index 0000000..e2fdc25 --- /dev/null +++ b/common/shaders/passthrough_v2.wgsl @@ -0,0 +1,24 @@ +// Passthrough shader for Sequence v2 +#include "sequence_v2_uniforms" + +@group(0) @binding(0) var input_sampler: sampler; +@group(0) @binding(1) var input_texture: texture_2d<f32>; +@group(0) @binding(2) var<uniform> uniforms: UniformsSequenceParams; + +struct VertexOutput { + @builtin(position) position: vec4<f32>, + @location(0) uv: vec2<f32>, +}; + +@vertex fn vs_main(@builtin(vertex_index) vid: u32) -> VertexOutput { + var out: VertexOutput; + let x = f32((vid & 1u) << 1u); + let y = f32((vid & 2u)); + out.position = vec4<f32>(x * 2.0 - 1.0, 1.0 - y * 2.0, 0.0, 1.0); + out.uv = vec2<f32>(x, y); + return out; +} + +@fragment fn fs_main(in: VertexOutput) -> @location(0) vec4<f32> { + return textureSample(input_texture, input_sampler, in.uv); +} |
