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-rw-r--r--common/shaders/passthrough.wgsl11
1 files changed, 0 insertions, 11 deletions
diff --git a/common/shaders/passthrough.wgsl b/common/shaders/passthrough.wgsl
deleted file mode 100644
index bce377c..0000000
--- a/common/shaders/passthrough.wgsl
+++ /dev/null
@@ -1,11 +0,0 @@
-// Passthrough shader for Sequence v2
-#include "sequence_uniforms"
-#include "render/fullscreen_uv_vs" // <- VertexOutput + vs_main
-
-@group(0) @binding(0) var input_sampler: sampler;
-@group(0) @binding(1) var input_texture: texture_2d<f32>;
-@group(0) @binding(2) var<uniform> uniforms: UniformsSequenceParams;
-
-@fragment fn fs_main(in: VertexOutput) -> @location(0) vec4f {
- return textureSample(input_texture, input_sampler, in.uv);
-}