diff options
Diffstat (limited to 'cnn_v3')
| -rw-r--r-- | cnn_v3/shaders/gbuf_raster.wgsl | 39 | ||||
| -rw-r--r-- | cnn_v3/src/gbuffer_effect.cc | 5 |
2 files changed, 35 insertions, 9 deletions
diff --git a/cnn_v3/shaders/gbuf_raster.wgsl b/cnn_v3/shaders/gbuf_raster.wgsl index 003f501..fa2dfd5 100644 --- a/cnn_v3/shaders/gbuf_raster.wgsl +++ b/cnn_v3/shaders/gbuf_raster.wgsl @@ -1,6 +1,7 @@ // G-buffer rasterization shader for CNN v3 // Pass 1: Proxy geometry → MRT (albedo rgba16float, normal_mat rgba16float, depth32) // Uses GlobalUniforms, ObjectData, ObjectsBuffer from common_uniforms. +// SPHERE objects use ray-sphere impostor (correct silhouette + normal + depth). #include "common_uniforms" #include "math/normal" @@ -16,7 +17,6 @@ struct VertexOutput { @location(3) @interpolate(flat) instance_index: u32, } - @vertex fn vs_main( @builtin(vertex_index) vertex_index: u32, @@ -73,20 +73,45 @@ fn vs_main( } struct GBufOutput { - @location(0) albedo: vec4f, // rgba16float: material color - @location(1) normal_mat: vec4f, // rgba16float: oct-normal XY in RG, mat_id/255 in B + @location(0) albedo: vec4f, // rgba16float: material color + @location(1) normal_mat: vec4f, // rgba16float: oct-normal XY in RG, mat_id/255 in B + @builtin(frag_depth) depth: f32, // corrected depth (sphere impostor) } @fragment fn fs_main(in: VertexOutput) -> GBufOutput { - let obj = object_data.objects[in.instance_index]; - let mat_id = f32(in.instance_index) / 255.0; + let obj = object_data.objects[in.instance_index]; + let obj_type = u32(obj.params.x); + let mat_id = f32(in.instance_index) / 255.0; + + var world_normal = normalize(in.world_normal); + var frag_depth = in.position.z; // default: hardware depth + + // Sphere impostor: ray-sphere intersection for correct silhouette and normal. + if (obj_type == 1u) { + let sphere_center = obj.model[3].xyz; + let sphere_radius = length(obj.model[0].xyz); // uniform scale in col0 + let cam_pos = globals.camera_pos_time.xyz; + let rd = normalize(in.world_pos - cam_pos); + let oc = cam_pos - sphere_center; + let b = dot(oc, rd); + let c = dot(oc, oc) - sphere_radius * sphere_radius; + let disc = b * b - c; + if (disc < 0.0) { discard; } + let t = -b - sqrt(disc); + if (t < 0.0) { discard; } + let hit = cam_pos + rd * t; + world_normal = normalize(hit - sphere_center); + // Reproject hit point to get correct clip-space depth. + let clip_hit = globals.view_proj * vec4f(hit, 1.0); + frag_depth = clip_hit.z / clip_hit.w; + } - // Oct-encode world normal, remap [-1,1] → [0,1] for storage - let oct = oct_encode_unorm(normalize(in.world_normal)); + let oct = oct_encode_unorm(world_normal); var out: GBufOutput; out.albedo = vec4f(in.color.rgb, 1.0); out.normal_mat = vec4f(oct.x, oct.y, mat_id, 0.0); + out.depth = frag_depth; return out; } diff --git a/cnn_v3/src/gbuffer_effect.cc b/cnn_v3/src/gbuffer_effect.cc index ff78cf8..c49ab88 100644 --- a/cnn_v3/src/gbuffer_effect.cc +++ b/cnn_v3/src/gbuffer_effect.cc @@ -552,8 +552,9 @@ void GBufferEffect::create_raster_pipeline() { pipe_desc.vertex.entryPoint = str_view("vs_main"); pipe_desc.fragment = &frag; pipe_desc.depthStencil = &ds; - pipe_desc.primitive.topology = WGPUPrimitiveTopology_TriangleList; - pipe_desc.primitive.cullMode = WGPUCullMode_Back; + pipe_desc.primitive.topology = WGPUPrimitiveTopology_TriangleList; + pipe_desc.primitive.cullMode = WGPUCullMode_Back; + pipe_desc.primitive.frontFace = WGPUFrontFace_CW; // Y-flipped perspective pipe_desc.multisample.count = 1; pipe_desc.multisample.mask = 0xFFFFFFFF; |
