diff options
Diffstat (limited to 'cnn_v3/src/gbuffer_effect.cc')
| -rw-r--r-- | cnn_v3/src/gbuffer_effect.cc | 25 |
1 files changed, 17 insertions, 8 deletions
diff --git a/cnn_v3/src/gbuffer_effect.cc b/cnn_v3/src/gbuffer_effect.cc index 25fef4c..512843c 100644 --- a/cnn_v3/src/gbuffer_effect.cc +++ b/cnn_v3/src/gbuffer_effect.cc @@ -61,6 +61,7 @@ GBufferEffect::GBufferEffect(const GpuContext& ctx, node_depth_ = prefix + "_depth"; node_shadow_ = prefix + "_shadow"; node_transp_ = prefix + "_transp"; + node_prev_tex_ = prefix + "_prev"; // Allocate GPU buffers for scene data. global_uniforms_buf_ = gpu_create_buffer(ctx_.device, sizeof(GBufGlobalUniforms), @@ -95,6 +96,7 @@ void GBufferEffect::declare_nodes(NodeRegistry& registry) { if (!registry.has_node(output_nodes_[1])) { registry.declare_node(output_nodes_[1], NodeType::GBUF_RGBA32UINT, -1, -1); } + registry.declare_node(node_prev_tex_, NodeType::U8X4_NORM, -1, -1); } void GBufferEffect::set_scene() { @@ -230,14 +232,9 @@ void GBufferEffect::render(WGPUCommandEncoder encoder, WGPUTextureView feat0_view = nodes.get_view(output_nodes_[0]); WGPUTextureView feat1_view = nodes.get_view(output_nodes_[1]); - // prev_cnn: first input node if available, else dummy. - WGPUTextureView prev_view = nullptr; - if (!input_nodes_.empty()) { - prev_view = nodes.get_view(input_nodes_[0]); - } - if (!prev_view) { - prev_view = dummy_texture_view_.get(); - } + // node_prev_tex_ is updated by post_render() at the end of each frame. + // On frame 0 it is zero (NodeRegistry zeroes new textures) — correct default. + WGPUTextureView prev_view = nodes.get_view(node_prev_tex_); // --- Pass 1: MRT rasterization --- update_raster_bind_group(nodes); @@ -776,3 +773,15 @@ void GBufferEffect::update_raster_bind_group(NodeRegistry& nodes) { wgpuBindGroupLayoutRelease(bgl); } +void GBufferEffect::post_render(WGPUCommandEncoder encoder, NodeRegistry& nodes) { + if (cnn_output_node_.empty() || !nodes.has_node(cnn_output_node_)) return; + WGPUTexelCopyTextureInfo src = {}; + src.texture = nodes.get_texture(cnn_output_node_); + src.mipLevel = 0; + WGPUTexelCopyTextureInfo dst = {}; + dst.texture = nodes.get_texture(node_prev_tex_); + dst.mipLevel = 0; + WGPUExtent3D extent = {(uint32_t)width_, (uint32_t)height_, 1}; + wgpuCommandEncoderCopyTextureToTexture(encoder, &src, &dst, &extent); +} + |
