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Diffstat (limited to 'cnn_v3/src/gbuffer_effect.cc')
-rw-r--r--cnn_v3/src/gbuffer_effect.cc19
1 files changed, 9 insertions, 10 deletions
diff --git a/cnn_v3/src/gbuffer_effect.cc b/cnn_v3/src/gbuffer_effect.cc
index b059915..829c199 100644
--- a/cnn_v3/src/gbuffer_effect.cc
+++ b/cnn_v3/src/gbuffer_effect.cc
@@ -30,6 +30,9 @@ struct GBufObjectData {
static_assert(sizeof(GBufObjectData) == sizeof(float) * 40,
"GBufObjectData must be 160 bytes");
+// Reusable CPU staging buffer (single-threaded demo — no concurrency needed).
+static GBufObjectData s_obj_staging[kGBufMaxObjects];
+
// GlobalUniforms struct mirroring renderer.h
struct GBufGlobalUniforms {
mat4 view_proj;
@@ -446,23 +449,19 @@ void GBufferEffect::upload_scene_data(const Scene& scene,
wgpuQueueWriteBuffer(ctx_.queue, global_uniforms_buf_.buffer, 0,
&gu, sizeof(GBufGlobalUniforms));
- // Upload object data.
+ // Upload object data (no per-frame heap alloc — reuse s_obj_staging).
if (num_objects > 0) {
ensure_objects_buffer(num_objects);
- std::vector<GBufObjectData> obj_data;
- obj_data.reserve((size_t)num_objects);
for (int i = 0; i < num_objects; ++i) {
const Object3D& obj = scene.objects[(size_t)i];
const mat4 m = obj.get_model_matrix();
- GBufObjectData d;
- d.model = m;
- d.inv_model = m.inverse();
- d.color = obj.color;
- d.params = vec4((float)(int)obj.type, 0.0f, 0.0f, 0.0f);
- obj_data.push_back(d);
+ s_obj_staging[i].model = m;
+ s_obj_staging[i].inv_model = m.inverse();
+ s_obj_staging[i].color = obj.color;
+ s_obj_staging[i].params = vec4((float)(int)obj.type, 0.0f, 0.0f, 0.0f);
}
wgpuQueueWriteBuffer(ctx_.queue, objects_buf_.buffer, 0,
- obj_data.data(),
+ s_obj_staging,
(size_t)num_objects * sizeof(GBufObjectData));
}
}