diff options
Diffstat (limited to 'cnn_v3/docs/HOWTO.md')
| -rw-r--r-- | cnn_v3/docs/HOWTO.md | 48 |
1 files changed, 28 insertions, 20 deletions
diff --git a/cnn_v3/docs/HOWTO.md b/cnn_v3/docs/HOWTO.md index 48b5d68..5cfc371 100644 --- a/cnn_v3/docs/HOWTO.md +++ b/cnn_v3/docs/HOWTO.md @@ -95,20 +95,32 @@ outputs[1] → feat_tex1 (rgba32uint: mat_id, prev.rgb, mip1.rgb, mip2.rgb, d ### Temporal feedback (prev.rgb) -`GBufferEffect` owns a persistent internal node `<prefix>_prev` (rgba8unorm, `U8X4_NORM`). -Each frame it is GPU-copied from the CNN effect's output before Pass 1 runs, then bound as -`prev_cnn` in the pack shader (binding 6). +`GBufferEffect` owns a persistent internal node `<prefix>_prev` (`F16X8` = Rgba16Float, +`CopySrc|CopyDst`). Each frame it is GPU-copied from the CNN effect's output after all +effects render (`post_render`), then bound as `prev_cnn` in the pack shader (binding 6). -**To wire temporal feedback**, call once after constructing the effects: -```cpp -gbuf->set_cnn_output_node("cnn_v3_out"); // name of CNNv3Effect's output node +**Wiring is automatic** via `wire_dag()`, called by `Sequence::init_effect_nodes()`. +`GBufferEffect` scans the DAG for the first downstream consumer of its output nodes and +uses that effect's output as `cnn_output_node_`. No manual call needed. + +**Requirement**: the sequence must include `CNNv3Effect` downstream of `GBufferEffect`. +In `timeline.seq`, declare a `gbuf_albedo` output node and add the effect: + +```seq +NODE cnn_out gbuf_albedo +EFFECT + GBufferEffect source -> gbuf_feat0 gbuf_feat1 0 60 +EFFECT + CNNv3Effect gbuf_feat0 gbuf_feat1 -> cnn_out 0 60 ``` +If no CNN effect follows, `cnn_output_node_` stays empty and `post_render` is a no-op +(prev.rgb will be zero — correct for static/debug-only sequences). + Frame 0 behaviour: `_prev` is zeroed on allocation → `prev.rgb = 0`, matching the training convention (static frames use zero history). The copy uses `wgpuCommandEncoderCopyTextureToTexture` (no extra render pass overhead). -Both textures must be `rgba8unorm` — the CNN output sink (`U8X4_NORM`) satisfies this. +`node_prev_tex_` is `F16X8` (Rgba16Float) to match the `GBUF_ALBEDO` format of CNNv3Effect's +output — `CopyTextureToTexture` requires identical formats. --- @@ -320,10 +332,7 @@ SEQUENCE 0 0 "Scene with CNN v3" EFFECT + CNNv3Effect gbuf_feat0 gbuf_feat1 -> sink 0 60 ``` -After constructing the effects, wire temporal feedback: -```cpp -gbuf_effect->set_cnn_output_node("sink"); // or whichever node receives CNN output -``` +Temporal feedback is wired automatically by `wire_dag()` — no manual call needed. FiLM parameters uploaded each frame: ```cpp @@ -477,16 +486,15 @@ GBufViewEffect(const GpuContext& ctx, float start_time, float end_time) ``` -**Wiring example** (alongside GBufferEffect): +**Wiring example** — use `timeline.seq`, temporal feedback wires automatically: -```cpp -auto gbuf = std::make_shared<GBufferEffect>(ctx, - std::vector<std::string>{}, // no external inputs - std::vector<std::string>{"gbuf_feat0", "gbuf_feat1"}, 0.0f, 60.0f); -gbuf->set_cnn_output_node("cnn_out"); // wire temporal feedback after CNN is constructed -auto gview = std::make_shared<GBufViewEffect>(ctx, - std::vector<std::string>{"gbuf_feat0", "gbuf_feat1"}, - std::vector<std::string>{"gbuf_view_out"}, 0.0f, 60.0f); +```seq +NODE gbuf_feat0 gbuf_rgba32uint +NODE gbuf_feat1 gbuf_rgba32uint +NODE cnn_out gbuf_albedo +EFFECT + GBufferEffect source -> gbuf_feat0 gbuf_feat1 0 60 +EFFECT + CNNv3Effect gbuf_feat0 gbuf_feat1 -> cnn_out 0 60 +EFFECT + GBufViewEffect gbuf_feat0 gbuf_feat1 -> sink 0 60 ``` **Grid layout** (output resolution = input resolution, channel cells each 1/4 W × 1/5 H): |
