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-rw-r--r--cnn_v3/docs/HOWTO.md8
1 files changed, 4 insertions, 4 deletions
diff --git a/cnn_v3/docs/HOWTO.md b/cnn_v3/docs/HOWTO.md
index 5c5cc2a..a1a5707 100644
--- a/cnn_v3/docs/HOWTO.md
+++ b/cnn_v3/docs/HOWTO.md
@@ -90,7 +90,7 @@ Outputs are named from the `outputs` vector passed to the constructor:
```
outputs[0] → feat_tex0 (rgba32uint: albedo.rgb, normal.xy, depth, depth_grad.xy)
-outputs[1] → feat_tex1 (rgba32uint: mat_id, prev.rgb, mip1.rgb, mip2.rgb, shadow, transp)
+outputs[1] → feat_tex1 (rgba32uint: mat_id, prev.rgb, mip1.rgb, mip2.rgb, dif, transp)
```
---
@@ -285,7 +285,7 @@ python3 train_cnn_v3.py \
Applied per-sample in `cnn_v3_utils.apply_channel_dropout()`:
- Geometric channels (normal, depth, depth_grad) zeroed with `p=channel_dropout_p`
-- Context channels (mat_id, shadow, transp) with `p≈0.2`
+- Context channels (mat_id, dif, transp) with `p≈0.2`
- Temporal channels (prev.rgb) with `p=0.5`
This ensures the network works for both full G-buffer and photo-only inputs.
@@ -474,7 +474,7 @@ auto gview = std::make_shared<GBufViewEffect>(ctx,
| 1 | `nrm.y` remap→[0,1] | `depth` (inverted) | `dzdx` ×20+0.5 | `dzdy` ×20+0.5 |
| 2 | `mat_id` | `prev.r` | `prev.g` | `prev.b` |
| 3 | `mip1.r` | `mip1.g` | `mip1.b` | `mip2.r` |
-| 4 | `mip2.g` | `mip2.b` | `shadow` | `transp` |
+| 4 | `mip2.g` | `mip2.b` | `dif` | `transp` |
All channels displayed as grayscale. 1-pixel gray grid lines separate cells. Dark background for out-of-range cells.
@@ -535,7 +535,7 @@ No sampler — all reads use `textureLoad()` (integer texel coordinates).
Packs channels identically to `gbuf_pack.wgsl`:
- `feat_tex0`: `pack2x16float(alb.rg)`, `pack2x16float(alb.b, nrm.x)`, `pack2x16float(nrm.y, depth)`, `pack2x16float(dzdx, dzdy)`
-- `feat_tex1`: `pack4x8unorm(matid,0,0,0)`, `pack4x8unorm(mip1.rgb, mip2.r)`, `pack4x8unorm(mip2.gb, shadow, transp)`
+- `feat_tex1`: `pack4x8unorm(matid,0,0,0)`, `pack4x8unorm(mip1.rgb, mip2.r)`, `pack4x8unorm(mip2.gb, dif, transp)`
- Depth gradients: central differences on depth R channel
- Mip1 / Mip2: box2 (2×2) / box4 (4×4) average filter on albedo