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-rw-r--r--cmake/DemoExecutables.cmake12
-rw-r--r--cmake/DemoSourceLists.cmake24
-rw-r--r--cmake/Validation.cmake17
3 files changed, 18 insertions, 35 deletions
diff --git a/cmake/DemoExecutables.cmake b/cmake/DemoExecutables.cmake
index e3337d7..5131936 100644
--- a/cmake/DemoExecutables.cmake
+++ b/cmake/DemoExecutables.cmake
@@ -47,15 +47,16 @@ endif()
# test_demo - Audio/Visual Sync Tool
# =============================================================================
-# Timeline generation
+# Timeline generation (v2)
set(TEST_DEMO_SEQ_PATH ${CMAKE_CURRENT_SOURCE_DIR}/tools/test_demo.seq)
-set(GENERATED_TEST_DEMO_TIMELINE_CC ${CMAKE_CURRENT_SOURCE_DIR}/src/generated/test_demo_timeline.cc)
+set(GENERATED_TEST_DEMO_TIMELINE_CC ${CMAKE_CURRENT_SOURCE_DIR}/src/generated/test_timeline.cc)
add_custom_command(
OUTPUT ${GENERATED_TEST_DEMO_TIMELINE_CC}
COMMAND ${CMAKE_COMMAND} -E make_directory ${CMAKE_CURRENT_SOURCE_DIR}/src/generated
- COMMAND ${SEQ_COMPILER_CMD} ${TEST_DEMO_SEQ_PATH} ${GENERATED_TEST_DEMO_TIMELINE_CC}
- DEPENDS ${SEQ_COMPILER_DEPENDS} ${TEST_DEMO_SEQ_PATH} src/gpu/demo_effects.h
- COMMENT "Compiling test_demo sequence..."
+ COMMAND ${Python3_EXECUTABLE} ${CMAKE_CURRENT_SOURCE_DIR}/tools/seq_compiler_v2.py
+ ${TEST_DEMO_SEQ_PATH} --output ${GENERATED_TEST_DEMO_TIMELINE_CC}
+ DEPENDS ${TEST_DEMO_SEQ_PATH}
+ COMMENT "Compiling test_demo sequence (v2)..."
)
add_custom_target(generate_test_demo_timeline ALL DEPENDS ${GENERATED_TEST_DEMO_TIMELINE_CC})
@@ -74,6 +75,7 @@ add_custom_target(generate_test_demo_music ALL DEPENDS ${GENERATED_TEST_DEMO_MUS
# Mark test_demo generated files as GENERATED
set_source_files_properties(${GENERATED_TEST_DEMO_TIMELINE_CC} PROPERTIES GENERATED TRUE)
set_source_files_properties(${GENERATED_TEST_DEMO_MUSIC_CC} PROPERTIES GENERATED TRUE)
+set_source_files_properties(${CMAKE_CURRENT_SOURCE_DIR}/src/generated/test_timeline_v2.h PROPERTIES GENERATED TRUE)
# Build executable (uses main demo assets)
if(NOT DEMO_STRIP_EXTERNAL_LIBS)
diff --git a/cmake/DemoSourceLists.cmake b/cmake/DemoSourceLists.cmake
index 6b56206..f142ce1 100644
--- a/cmake/DemoSourceLists.cmake
+++ b/cmake/DemoSourceLists.cmake
@@ -28,7 +28,6 @@ set(UTIL_SOURCES src/util/asset_manager.cc src/util/file_watcher.cc)
# Common effect sources (shared between headless and normal modes)
set(COMMON_GPU_EFFECTS
- src/gpu/effect.cc
src/gpu/sequence_v2.cc
src/gpu/effect_v2.cc
src/effects/passthrough_effect_v2.cc
@@ -38,31 +37,14 @@ set(COMMON_GPU_EFFECTS
src/effects/particles_effect_v2.cc
src/effects/rotating_cube_effect_v2.cc
src/effects/hybrid3_d_effect_v2.cc
- src/effects/heptagon_effect.cc
- src/effects/particles_effect.cc
- src/effects/passthrough_effect.cc
- src/effects/moving_ellipse_effect.cc
- src/effects/particle_spray_effect.cc
- src/effects/gaussian_blur_effect.cc
- src/effects/solarize_effect.cc
- src/effects/scene1_effect.cc
- src/effects/chroma_aberration_effect.cc
- src/effects/vignette_effect.cc
- cnn_v1/src/cnn_v1_effect.cc
- cnn_v2/src/cnn_v2_effect.cc
+ # TODO: Port CNN effects to v2 (complex v1 dependencies)
+ # cnn_v1/src/cnn_v1_effect.cc
+ # cnn_v2/src/cnn_v2_effect.cc
src/gpu/post_process_helper.cc
src/gpu/shaders.cc
- src/effects/hybrid_3d_effect.cc
- src/effects/flash_cube_effect.cc
- src/effects/theme_modulation_effect.cc
- src/effects/fade_effect.cc
- src/effects/flash_effect.cc
src/gpu/shader_composer.cc
- src/effects/circle_mask_effect.cc
- src/effects/rotating_cube_effect.cc
src/gpu/texture_manager.cc
src/gpu/texture_readback.cc
- src/effects/sdf_test_effect.cc
)
# GPU sources (conditional: HEADLESS / STRIP_EXTERNAL / NORMAL)
diff --git a/cmake/Validation.cmake b/cmake/Validation.cmake
index 328357e..ee150f4 100644
--- a/cmake/Validation.cmake
+++ b/cmake/Validation.cmake
@@ -9,19 +9,18 @@ add_custom_target(validate_uniforms_script ALL DEPENDS ${CMAKE_CURRENT_SOURCE_DI
# Find all WGSL files recursively in src/gpu
file(GLOB WGSL_FILES RELATIVE ${CMAKE_CURRENT_SOURCE_DIR} ${CMAKE_CURRENT_SOURCE_DIR}/src/gpu/*.wgsl ${CMAKE_CURRENT_SOURCE_DIR}/src/gpu/**/*.wgsl)
-# List of C++ files containing uniform struct definitions and shader code
+# List of C++ files containing uniform struct definitions and shader code (v2)
# Add more C++ files here if new effects with structs are added.
set(VALIDATION_CPP_FILES
- ${CMAKE_CURRENT_SOURCE_DIR}/src/effects/heptagon_effect.cc
${CMAKE_CURRENT_SOURCE_DIR}/src/gpu/post_process_helper.h
- ${CMAKE_CURRENT_SOURCE_DIR}/src/effects/fade_effect.cc
- ${CMAKE_CURRENT_SOURCE_DIR}/src/effects/theme_modulation_effect.cc
- ${CMAKE_CURRENT_SOURCE_DIR}/src/effects/chroma_aberration_effect.cc
- ${CMAKE_CURRENT_SOURCE_DIR}/src/effects/vignette_effect.cc
- ${CMAKE_CURRENT_SOURCE_DIR}/src/effects/gaussian_blur_effect.cc
- ${CMAKE_CURRENT_SOURCE_DIR}/src/effects/distort_effect.cc
${CMAKE_CURRENT_SOURCE_DIR}/src/gpu/demo_effects.h
- ${CMAKE_CURRENT_SOURCE_DIR}/src/effects/circle_mask_effect.h
+ ${CMAKE_CURRENT_SOURCE_DIR}/src/effects/heptagon_effect_v2.cc
+ ${CMAKE_CURRENT_SOURCE_DIR}/src/effects/gaussian_blur_effect_v2.cc
+ ${CMAKE_CURRENT_SOURCE_DIR}/src/effects/passthrough_effect_v2.cc
+ ${CMAKE_CURRENT_SOURCE_DIR}/src/effects/placeholder_effect_v2.cc
+ ${CMAKE_CURRENT_SOURCE_DIR}/src/effects/particles_effect_v2.cc
+ ${CMAKE_CURRENT_SOURCE_DIR}/src/effects/rotating_cube_effect_v2.cc
+ ${CMAKE_CURRENT_SOURCE_DIR}/src/effects/hybrid3_d_effect_v2.cc
)
# Add custom command to run the validator