diff options
Diffstat (limited to 'cmake/Validation.cmake')
| -rw-r--r-- | cmake/Validation.cmake | 40 |
1 files changed, 40 insertions, 0 deletions
diff --git a/cmake/Validation.cmake b/cmake/Validation.cmake new file mode 100644 index 0000000..fb5e71d --- /dev/null +++ b/cmake/Validation.cmake @@ -0,0 +1,40 @@ +# Uniform Buffer Validation +# Extracted from main CMakeLists.txt + +# Sub-task 7: Integrate validation tool into CI/build system + +# Ensure the Python validation script is available +add_custom_target(validate_uniforms_script ALL DEPENDS ${CMAKE_CURRENT_SOURCE_DIR}/tools/validate_uniforms.py) + +# Find all WGSL files recursively in src/gpu +file(GLOB WGSL_FILES RELATIVE ${CMAKE_CURRENT_SOURCE_DIR} ${CMAKE_CURRENT_SOURCE_DIR}/src/gpu/*.wgsl ${CMAKE_CURRENT_SOURCE_DIR}/src/gpu/**/*.wgsl) + +# List of C++ files containing uniform struct definitions and shader code +# Add more C++ files here if new effects with structs are added. +set(VALIDATION_CPP_FILES + ${CMAKE_CURRENT_SOURCE_DIR}/src/gpu/effects/heptagon_effect.cc + ${CMAKE_CURRENT_SOURCE_DIR}/src/gpu/effects/post_process_helper.h + ${CMAKE_CURRENT_SOURCE_DIR}/src/gpu/effects/fade_effect.cc + ${CMAKE_CURRENT_SOURCE_DIR}/src/gpu/effects/theme_modulation_effect.cc + ${CMAKE_CURRENT_SOURCE_DIR}/src/gpu/effects/chroma_aberration_effect.cc + ${CMAKE_CURRENT_SOURCE_DIR}/src/gpu/effects/vignette_effect.cc + ${CMAKE_CURRENT_SOURCE_DIR}/src/gpu/effects/gaussian_blur_effect.cc + ${CMAKE_CURRENT_SOURCE_DIR}/src/gpu/effects/distort_effect.cc + ${CMAKE_CURRENT_SOURCE_DIR}/src/gpu/demo_effects.h + ${CMAKE_CURRENT_SOURCE_DIR}/src/gpu/effects/circle_mask_effect.h +) + +# Add custom command to run the validator +# It depends on the script itself, WGSL files, and the C++ files being validated. +# Outputting a flag file to signal completion. +set(VALIDATION_FLAG ${CMAKE_CURRENT_BINARY_DIR}/uniform_validation_complete.flag) +add_custom_command( + OUTPUT ${VALIDATION_FLAG} + COMMAND ${CMAKE_COMMAND} -E copy ${CMAKE_CURRENT_SOURCE_DIR}/tools/validate_uniforms.py ${VALIDATION_FLAG} + COMMAND python3 ${CMAKE_CURRENT_SOURCE_DIR}/tools/validate_uniforms.py ${CMAKE_CURRENT_SOURCE_DIR}/assets/final/shaders ${VALIDATION_CPP_FILES} + DEPENDS validate_uniforms_script ${WGSL_FILES} ${VALIDATION_CPP_FILES} + COMMENT "Validating uniform buffer sizes and alignments..." +) + +# Add custom target that depends on the validation output flag +add_custom_target(validate_uniforms ALL DEPENDS ${VALIDATION_FLAG}) |
