diff options
Diffstat (limited to 'assets')
| -rw-r--r-- | assets/final/demo_assets.txt | 2 | ||||
| -rw-r--r-- | assets/final/shaders/compute/gen_blend.wgsl | 29 | ||||
| -rw-r--r-- | assets/final/shaders/compute/gen_mask.wgsl | 27 |
3 files changed, 58 insertions, 0 deletions
diff --git a/assets/final/demo_assets.txt b/assets/final/demo_assets.txt index 0f7c267..819c9c9 100644 --- a/assets/final/demo_assets.txt +++ b/assets/final/demo_assets.txt @@ -55,6 +55,8 @@ SHADER_VIGNETTE, NONE, shaders/vignette.wgsl, "Vignette Shader" SHADER_COMPUTE_GEN_NOISE, NONE, shaders/compute/gen_noise.wgsl, "GPU Noise Compute Shader" SHADER_COMPUTE_GEN_PERLIN, NONE, shaders/compute/gen_perlin.wgsl, "GPU Perlin Noise Compute Shader" SHADER_COMPUTE_GEN_GRID, NONE, shaders/compute/gen_grid.wgsl, "GPU Grid Compute Shader" +SHADER_COMPUTE_GEN_BLEND, NONE, shaders/compute/gen_blend.wgsl, "GPU Blend Composite Shader" +SHADER_COMPUTE_GEN_MASK, NONE, shaders/compute/gen_mask.wgsl, "GPU Mask Composite Shader" CIRCLE_MASK_COMPUTE_SHADER, NONE, shaders/circle_mask_compute.wgsl, "Circle mask compute shader" CIRCLE_MASK_RENDER_SHADER, NONE, shaders/circle_mask_render.wgsl, "Circle mask render shader" MASKED_CUBE_SHADER, NONE, shaders/masked_cube.wgsl, "Masked cube shader" diff --git a/assets/final/shaders/compute/gen_blend.wgsl b/assets/final/shaders/compute/gen_blend.wgsl new file mode 100644 index 0000000..9fc9e1e --- /dev/null +++ b/assets/final/shaders/compute/gen_blend.wgsl @@ -0,0 +1,29 @@ +// This file is part of the 64k demo project. +// GPU composite shader: Blend two textures. + +struct BlendParams { + width: u32, + height: u32, + blend_factor: f32, + _pad0: f32, +} + +@group(0) @binding(0) var output_tex: texture_storage_2d<rgba8unorm, write>; +@group(0) @binding(1) var<uniform> params: BlendParams; +@group(0) @binding(2) var input_a: texture_2d<f32>; +@group(0) @binding(3) var input_b: texture_2d<f32>; +@group(0) @binding(4) var tex_sampler: sampler; + +@compute @workgroup_size(8, 8, 1) +fn main(@builtin(global_invocation_id) id: vec3<u32>) { + if (id.x >= params.width || id.y >= params.height) { return; } + + let uv = vec2<f32>(f32(id.x) / f32(params.width), + f32(id.y) / f32(params.height)); + + let color_a = textureSampleLevel(input_a, tex_sampler, uv, 0.0); + let color_b = textureSampleLevel(input_b, tex_sampler, uv, 0.0); + let blended = mix(color_a, color_b, params.blend_factor); + + textureStore(output_tex, id.xy, blended); +} diff --git a/assets/final/shaders/compute/gen_mask.wgsl b/assets/final/shaders/compute/gen_mask.wgsl new file mode 100644 index 0000000..1ce9f52 --- /dev/null +++ b/assets/final/shaders/compute/gen_mask.wgsl @@ -0,0 +1,27 @@ +// This file is part of the 64k demo project. +// GPU composite shader: Multiply texture A by texture B (masking). + +struct MaskParams { + width: u32, + height: u32, +} + +@group(0) @binding(0) var output_tex: texture_storage_2d<rgba8unorm, write>; +@group(0) @binding(1) var<uniform> params: MaskParams; +@group(0) @binding(2) var input_a: texture_2d<f32>; +@group(0) @binding(3) var input_b: texture_2d<f32>; +@group(0) @binding(4) var tex_sampler: sampler; + +@compute @workgroup_size(8, 8, 1) +fn main(@builtin(global_invocation_id) id: vec3<u32>) { + if (id.x >= params.width || id.y >= params.height) { return; } + + let uv = vec2<f32>(f32(id.x) / f32(params.width), + f32(id.y) / f32(params.height)); + + let color_a = textureSampleLevel(input_a, tex_sampler, uv, 0.0); + let mask_b = textureSampleLevel(input_b, tex_sampler, uv, 0.0); + let masked = color_a * mask_b; + + textureStore(output_tex, id.xy, masked); +} |
