diff options
Diffstat (limited to 'assets')
| -rw-r--r-- | assets/music.track | 331 |
1 files changed, 166 insertions, 165 deletions
diff --git a/assets/music.track b/assets/music.track index c0b343e..7a0c963 100644 --- a/assets/music.track +++ b/assets/music.track @@ -1,205 +1,206 @@ -# Rock Demo Track - Full drum kit arrangement -# Samples: name, freq, duration, amp, attack, harmonics, harmonic_decay (for generated) -# OR SAMPLE ASSET_ASSETID (for assets) +# Tempo Test Track - Drum beat with acceleration/deceleration tests +# Tests variable tempo system with clear, debuggable patterns -# Import all available drum samples +# Import drum samples SAMPLE ASSET_KICK_1 SAMPLE ASSET_KICK_2 -SAMPLE ASSET_KICK_3 SAMPLE ASSET_SNARE_1 -SAMPLE ASSET_SNARE_2 SAMPLE ASSET_SNARE_3 -SAMPLE ASSET_SNARE_4 SAMPLE ASSET_HIHAT_1 SAMPLE ASSET_HIHAT_2 -SAMPLE ASSET_HIHAT_3 -SAMPLE ASSET_HIHAT_4 SAMPLE ASSET_CRASH_1 -SAMPLE ASSET_RIDE_1 -SAMPLE ASSET_SPLASH_1 SAMPLE ASSET_BASS_1 -SAMPLE ASSET_SYNTH_BASS_1 -# Rock beat - kick and snare foundation (4/4 time) -PATTERN rock_beat +# Simple kick pattern with light syncopation +# Pattern duration: 4 beats (2 seconds at 120 BPM) +PATTERN kick_basic 0.0, ASSET_KICK_1, 1.0, 0.0 - 1.0, ASSET_SNARE_3, 0.9, 0.1 2.0, ASSET_KICK_1, 1.0, 0.0 - 2.5, ASSET_KICK_1, 0.7, -0.1 - 3.0, ASSET_SNARE_3, 0.9, 0.1 + 2.5, ASSET_KICK_2, 0.7, -0.2 -# Heavy double kick pattern -PATTERN double_kick - 0.0, ASSET_KICK_3, 1.0, 0.0 - 0.5, ASSET_KICK_2, 0.8, -0.2 - 1.0, ASSET_SNARE_4, 0.95, 0.2 - 1.5, ASSET_KICK_3, 0.7, 0.1 - 2.0, ASSET_KICK_3, 1.0, 0.0 - 2.5, ASSET_KICK_2, 0.8, -0.2 - 3.0, ASSET_SNARE_4, 0.95, 0.2 - 3.5, ASSET_KICK_3, 0.6, 0.1 +# Snare on beats 2 and 4 +PATTERN snare_basic + 1.0, ASSET_SNARE_1, 0.9, 0.1 + 3.0, ASSET_SNARE_1, 0.9, 0.1 -# Standard 8th note hi-hat pattern -PATTERN hihat_8th - 0.0, ASSET_HIHAT_2, 0.6, -0.3 - 0.5, ASSET_HIHAT_1, 0.45, 0.3 - 1.0, ASSET_HIHAT_2, 0.6, -0.3 - 1.5, ASSET_HIHAT_1, 0.45, 0.3 - 2.0, ASSET_HIHAT_2, 0.6, -0.3 - 2.5, ASSET_HIHAT_1, 0.45, 0.3 - 3.0, ASSET_HIHAT_2, 0.6, -0.3 - 3.5, ASSET_HIHAT_1, 0.45, 0.3 +# Hi-hat 8th notes with stress on beats +PATTERN hihat_stressed + 0.0, ASSET_HIHAT_2, 0.8, -0.3 + 0.5, ASSET_HIHAT_1, 0.4, 0.3 + 1.0, ASSET_HIHAT_2, 0.8, -0.3 + 1.5, ASSET_HIHAT_1, 0.4, 0.3 + 2.0, ASSET_HIHAT_2, 0.8, -0.3 + 2.5, ASSET_HIHAT_1, 0.4, 0.3 + 3.0, ASSET_HIHAT_2, 0.8, -0.3 + 3.5, ASSET_HIHAT_1, 0.4, 0.3 -# 16th note hi-hat for intensity -PATTERN hihat_16th - 0.0, ASSET_HIHAT_3, 0.7, -0.4 - 0.25, ASSET_HIHAT_1, 0.35, 0.4 - 0.5, ASSET_HIHAT_3, 0.55, -0.2 - 0.75, ASSET_HIHAT_1, 0.35, 0.2 - 1.0, ASSET_HIHAT_3, 0.7, -0.4 - 1.25, ASSET_HIHAT_1, 0.35, 0.4 - 1.5, ASSET_HIHAT_3, 0.55, -0.2 - 1.75, ASSET_HIHAT_1, 0.35, 0.2 - 2.0, ASSET_HIHAT_3, 0.7, -0.4 - 2.25, ASSET_HIHAT_1, 0.35, 0.4 - 2.5, ASSET_HIHAT_3, 0.55, -0.2 - 2.75, ASSET_HIHAT_1, 0.35, 0.2 - 3.0, ASSET_HIHAT_3, 0.7, -0.4 - 3.25, ASSET_HIHAT_1, 0.35, 0.4 - 3.5, ASSET_HIHAT_3, 0.55, -0.2 - 3.75, ASSET_HIHAT_1, 0.35, 0.2 +# Denser kick pattern for reset trick (2x faster) +PATTERN kick_dense + 0.0, ASSET_KICK_1, 1.0, 0.0 + 0.5, ASSET_KICK_2, 0.6, -0.2 + 1.0, ASSET_KICK_1, 1.0, 0.0 + 1.5, ASSET_KICK_2, 0.6, 0.2 + 2.0, ASSET_KICK_1, 1.0, 0.0 + 2.5, ASSET_KICK_2, 0.6, -0.2 + 3.0, ASSET_KICK_1, 1.0, 0.0 + 3.5, ASSET_KICK_2, 0.6, 0.2 -# Ride cymbal pattern for variation -PATTERN ride_pattern - 0.0, ASSET_RIDE_1, 0.65, 0.5 - 0.5, ASSET_RIDE_1, 0.5, -0.3 - 1.0, ASSET_RIDE_1, 0.65, 0.5 - 1.5, ASSET_RIDE_1, 0.5, -0.3 - 2.0, ASSET_RIDE_1, 0.65, 0.5 - 2.5, ASSET_RIDE_1, 0.5, -0.3 - 3.0, ASSET_RIDE_1, 0.7, 0.5 - 3.5, ASSET_RIDE_1, 0.5, -0.3 +# Denser snare pattern +PATTERN snare_dense + 0.5, ASSET_SNARE_3, 0.7, 0.0 + 1.0, ASSET_SNARE_1, 0.9, 0.1 + 1.5, ASSET_SNARE_3, 0.7, 0.0 + 2.5, ASSET_SNARE_3, 0.7, 0.0 + 3.0, ASSET_SNARE_1, 0.9, 0.1 + 3.5, ASSET_SNARE_3, 0.7, 0.0 -# Crash accents (single crash at start) -PATTERN crash_accent +# Crash accent +PATTERN crash 0.0, ASSET_CRASH_1, 0.85, 0.0 -# Splash accent for transitions -PATTERN splash_accent - 0.0, ASSET_SPLASH_1, 0.75, 0.3 - -# Fill pattern with snare rolls and toms -PATTERN snare_fill - 0.0, ASSET_SNARE_2, 0.6, -0.4 - 0.25, ASSET_SNARE_2, 0.65, -0.2 - 0.5, ASSET_SNARE_2, 0.7, 0.0 - 0.75, ASSET_SNARE_3, 0.75, 0.2 - 1.0, ASSET_SNARE_3, 0.8, 0.4 - 1.25, ASSET_SNARE_4, 0.85, 0.2 - 1.5, ASSET_SNARE_4, 0.9, 0.0 - 1.75, ASSET_SNARE_4, 0.95, -0.2 +# Bass line in E +PATTERN bass_e + 0.0, E2, 0.9, 0.0 + 1.0, E2, 0.7, 0.0 + 2.0, E2, 0.9, 0.0 + 2.5, E2, 0.6, 0.0 + 3.0, E2, 0.7, 0.0 -# Power chord progression in E minor -PATTERN power_riff - 0.0, E2, 0.8, -0.5 - 0.5, E2, 0.6, -0.5 - 1.0, G2, 0.8, -0.3 - 1.5, G2, 0.6, -0.3 - 2.0, A2, 0.8, 0.3 - 2.5, A2, 0.6, 0.3 - 3.0, B2, 0.8, 0.5 - 3.5, B2, 0.6, 0.5 +# Bass line with variation (E-G progression) +PATTERN bass_eg + 0.0, E2, 0.9, 0.0 + 1.0, E2, 0.7, 0.0 + 2.0, G2, 0.9, 0.0 + 3.0, G2, 0.7, 0.0 -# Lead melody in E minor scale -PATTERN lead_melody +# Simple melody in E minor +PATTERN melody_em 0.0, E4, 0.7, 0.0 - 0.5, G4, 0.65, 0.1 + 0.5, G4, 0.6, 0.1 1.0, B4, 0.7, -0.1 - 1.5, D5, 0.65, 0.2 - 2.0, E5, 0.75, -0.2 - 2.5, D5, 0.65, 0.1 - 3.0, B4, 0.7, 0.0 - 3.5, A4, 0.65, -0.1 - -# Bass line synced with kick -PATTERN bass_line - 0.0, E2, 0.9, 0.0 - 1.0, E2, 0.75, 0.0 - 2.0, E2, 0.9, 0.0 - 2.5, E2, 0.7, 0.0 - 3.0, G2, 0.85, 0.0 + 2.0, A4, 0.6, 0.0 + 2.5, G4, 0.6, 0.1 + 3.0, E4, 0.7, 0.0 # Score: time_sec, pattern_name -# NOTE: Patterns are 4 beats = 2 seconds at 120 BPM +# NOTE: Timing in MUSIC TIME (not physical time) +# Physical time will vary based on tempo_scale in main.cc SCORE -# Intro - Build up with hi-hat and kick (0-4s) - 0.0, crash_accent - 0.0, hihat_8th - 0.0, rock_beat +# Phase 1: Steady beat (0-10s music time) +# tempo_scale = 1.0 throughout + 0.0, crash + 0.0, kick_basic + 0.0, snare_basic + 0.0, hihat_stressed + + 2.0, kick_basic + 2.0, snare_basic + 2.0, hihat_stressed + + 4.0, crash + 4.0, kick_basic + 4.0, snare_basic + 4.0, hihat_stressed + + 6.0, kick_basic + 6.0, snare_basic + 6.0, hihat_stressed + + 8.0, crash + 8.0, kick_basic + 8.0, snare_basic + 8.0, hihat_stressed + +# Phase 2: Acceleration section (10-15s music time) +# tempo_scale accelerates from 1.0 to 2.0 +# Then resets to 1.0 with denser patterns + 10.0, crash + 10.0, kick_basic + 10.0, snare_basic + 10.0, hihat_stressed + 10.0, bass_e - 2.0, hihat_8th - 2.0, rock_beat + 12.0, kick_basic + 12.0, snare_basic + 12.0, hihat_stressed + 12.0, bass_e -# Main groove - Add bass (4-8s) - 4.0, crash_accent - 4.0, hihat_8th - 4.0, rock_beat - 4.0, bass_line + 14.0, kick_basic + 14.0, snare_basic + 14.0, hihat_stressed + 14.0, bass_e - 6.0, hihat_8th - 6.0, rock_beat - 6.0, bass_line +# Phase 3: After reset - denser patterns (16-20s music time) +# tempo_scale = 1.0 with 2x denser patterns + 16.0, crash + 16.0, kick_dense + 16.0, snare_dense + 16.0, hihat_stressed + 16.0, bass_e -# Add melody and increase intensity (8-12s) - 8.0, splash_accent - 8.0, hihat_16th - 8.0, double_kick - 8.0, bass_line - 8.0, lead_melody + 18.0, kick_dense + 18.0, snare_dense + 18.0, hihat_stressed + 18.0, bass_eg - 10.0, hihat_16th - 10.0, double_kick - 10.0, bass_line - 10.0, lead_melody +# Phase 4: Slow-down section (20-25s music time) +# tempo_scale decelerates from 1.0 to 0.5 +# Then resets to 1.0 + 20.0, crash + 20.0, kick_dense + 20.0, snare_dense + 20.0, hihat_stressed + 20.0, bass_e -# Ride variation (12-16s) - 12.0, crash_accent - 12.0, ride_pattern - 12.0, double_kick - 12.0, power_riff + 22.0, kick_dense + 22.0, snare_dense + 22.0, hihat_stressed + 22.0, bass_e - 14.0, ride_pattern - 14.0, double_kick - 14.0, power_riff + 24.0, kick_dense + 24.0, snare_dense + 24.0, hihat_stressed + 24.0, bass_eg -# Fill and breakdown (16-18s) - 16.0, snare_fill - 16.0, hihat_16th +# Phase 5: After slow-down reset (26-30s music time) +# Back to normal tempo with bass + 26.0, crash + 26.0, kick_basic + 26.0, snare_basic + 26.0, hihat_stressed + 26.0, bass_e - 17.0, splash_accent - 17.0, hihat_8th - 17.0, rock_beat - 17.0, bass_line + 28.0, kick_basic + 28.0, snare_basic + 28.0, hihat_stressed + 28.0, bass_eg -# Climax with all elements (18-22s) - 18.0, crash_accent - 18.0, hihat_16th - 18.0, double_kick - 18.0, bass_line - 18.0, lead_melody +# Phase 6: Add melody (30s+ music time) + 30.0, crash + 30.0, kick_basic + 30.0, snare_basic + 30.0, hihat_stressed + 30.0, bass_e + 30.0, melody_em - 20.0, hihat_16th - 20.0, double_kick - 20.0, bass_line - 20.0, power_riff + 32.0, kick_basic + 32.0, snare_basic + 32.0, hihat_stressed + 32.0, bass_eg + 32.0, melody_em -# Final fill and outro (22-24s) - 22.0, snare_fill - 22.0, hihat_16th + 34.0, kick_basic + 34.0, snare_basic + 34.0, hihat_stressed + 34.0, bass_e + 34.0, melody_em - 23.0, crash_accent - 23.0, rock_beat - 23.0, bass_line + 36.0, crash + 36.0, kick_basic + 36.0, snare_basic + 36.0, hihat_stressed + 36.0, bass_eg + 36.0, melody_em -# Ending crash - 25.0, crash_accent +# Ending + 38.0, crash |
