diff options
Diffstat (limited to 'assets')
| -rw-r--r-- | assets/final/shaders/test_snippet_a.wgsl | 4 | ||||
| -rw-r--r-- | assets/final/shaders/test_snippet_b.wgsl | 4 | ||||
| -rw-r--r-- | assets/final/test_assets_list.txt | 13 |
3 files changed, 13 insertions, 8 deletions
diff --git a/assets/final/shaders/test_snippet_a.wgsl b/assets/final/shaders/test_snippet_a.wgsl new file mode 100644 index 0000000..732973d --- /dev/null +++ b/assets/final/shaders/test_snippet_a.wgsl @@ -0,0 +1,4 @@ +// test_snippet_a.wgsl +fn snippet_a() -> f32 { + return 1.0; +} diff --git a/assets/final/shaders/test_snippet_b.wgsl b/assets/final/shaders/test_snippet_b.wgsl new file mode 100644 index 0000000..071346e --- /dev/null +++ b/assets/final/shaders/test_snippet_b.wgsl @@ -0,0 +1,4 @@ +// test_snippet_b.wgsl +fn snippet_b() -> f32 { + return 2.0; +} diff --git a/assets/final/test_assets_list.txt b/assets/final/test_assets_list.txt index 727d4bc..3176947 100644 --- a/assets/final/test_assets_list.txt +++ b/assets/final/test_assets_list.txt @@ -1,9 +1,6 @@ # Asset Name, Compression Type, Filename/Placeholder, Description -TEST_ASSET, NONE, test_asset.txt, "A static test asset" -PROC_NOISE_256, PROC(gen_noise,256,256), _, "A 256x256 procedural noise texture" -SHADER_RENDERER_3D, NONE, shaders/renderer_3d.wgsl, "Hybrid 3D Renderer Shader" -SHADER_COMMON_UNIFORMS, NONE, shaders/common_uniforms.wgsl, "Common Uniforms Snippet" -SHADER_SDF_PRIMITIVES, NONE, shaders/sdf_primitives.wgsl, "SDF Primitives Snippet" -SHADER_LIGHTING, NONE, shaders/lighting.wgsl, "Lighting Snippet" -SHADER_RAY_BOX, NONE, shaders/ray_box.wgsl, "Ray-Box Intersection Snippet" -SHADER_VISUAL_DEBUG, NONE, shaders/visual_debug.wgsl, "Visual Debug Shader" +TEST_ASSET_1, NONE, test_asset.txt, "A simple text file for testing." +NULL_ASSET, NONE, null.bin, "A zero-byte file." +SHADER_SNIPPET_A, NONE, shaders/test_snippet_a.wgsl, "Test snippet A" +SHADER_SNIPPET_B, NONE, shaders/test_snippet_b.wgsl, "Test snippet B" +PROC_NOISE_256, PROC(gen_noise, 4321, 8), _, "Procedural noise for testing" |
