diff options
Diffstat (limited to 'assets/final')
| -rw-r--r-- | assets/final/demo_assets.txt | 23 |
1 files changed, 22 insertions, 1 deletions
diff --git a/assets/final/demo_assets.txt b/assets/final/demo_assets.txt index 3099afe..0641194 100644 --- a/assets/final/demo_assets.txt +++ b/assets/final/demo_assets.txt @@ -1,8 +1,29 @@ # Asset Name, Compression Type, Filename/Placeholder, Description + +# --- Drum & Percussion Samples --- KICK_1, NONE, kick1.spec, "A drum kick sample" +KICK_2, NONE, KICK_606.spec, "606 Kick" +KICK_3, NONE, KICK_90S_2.spec, "90s Kick" SNARE_1, NONE, snare1.spec, "A snare drum sample" +SNARE_2, NONE, SNARE_808.spec, "808 Snare" +SNARE_3, NONE, SNARE_909_TUNE_8.spec, "909 Snare" +SNARE_4, NONE, SNARE_BLUE_ROOM.spec, "Snare Blue Room" HIHAT_1, NONE, hihat1.spec, "A hi-hat sample" +HIHAT_2, NONE, HIHAT_CLOSED_DMX.spec, "DMX Closed Hi-hat" +HIHAT_3, NONE, HIHAT_CLOSED_DUFF.spec, "Duff Closed Hi-hat" +HIHAT_4, NONE, HIHAT_CLOSED_ER_1.spec, "ER-1 Closed Hi-hat" +CRASH_1, NONE, CRASH_DMX.spec, "DMX Crash" +RIDE_1, NONE, RIDE_CUP_1.spec, "Ride Cymbal" +SPLASH_1, NONE, SPLASH_GROUNDED.spec, "Splash Cymbal" + +# --- Melodic Samples --- +BASS_1, NONE, BASS_GUITAR_FEEL.spec, "Bass Guitar" +SYNTH_BASS_1, NONE, SYNTH_BASS_DISTORT.spec, "Distorted Synth Bass" + +# --- Procedural Textures --- NOISE_TEX, PROC(gen_noise, 1234, 16), _, "Procedural noise texture for bump mapping" + +# --- WGSL Shaders & Snippets --- SHADER_RENDERER_3D, NONE, shaders/renderer_3d.wgsl, "Hybrid 3D Renderer Shader" SHADER_COMMON_UNIFORMS, NONE, shaders/common_uniforms.wgsl, "Common Uniforms Snippet" SHADER_SDF_PRIMITIVES, NONE, shaders/sdf_primitives.wgsl, "SDF Primitives Snippet" @@ -18,4 +39,4 @@ SHADER_GAUSSIAN_BLUR, NONE, shaders/gaussian_blur.wgsl, "Gaussian Blur Shader" SHADER_SOLARIZE, NONE, shaders/solarize.wgsl, "Solarize Shader" SHADER_DISTORT, NONE, shaders/distort.wgsl, "Distort Shader" SHADER_CHROMA_ABERRATION, NONE, shaders/chroma_aberration.wgsl, "Chroma Aberration Shader" -SHADER_VISUAL_DEBUG, NONE, shaders/visual_debug.wgsl, "Visual Debug Shader" +SHADER_VISUAL_DEBUG, NONE, shaders/visual_debug.wgsl, "Visual Debug Shader"
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