diff options
Diffstat (limited to 'assets/final/shaders/solarize.wgsl')
| -rw-r--r-- | assets/final/shaders/solarize.wgsl | 37 |
1 files changed, 37 insertions, 0 deletions
diff --git a/assets/final/shaders/solarize.wgsl b/assets/final/shaders/solarize.wgsl new file mode 100644 index 0000000..9bd0212 --- /dev/null +++ b/assets/final/shaders/solarize.wgsl @@ -0,0 +1,37 @@ +@group(0) @binding(0) var smplr: sampler; +@group(0) @binding(1) var txt: texture_2d<f32>; + +struct Uniforms { + time: f32, + beat: f32, + intensity: f32, + aspect_ratio: f32, + resolution: vec2<f32>, +}; + +@group(0) @binding(2) var<uniform> uniforms: Uniforms; + +@vertex fn vs_main(@builtin(vertex_index) i: u32) -> @builtin(position) vec4<f32> { + var pos = array<vec2<f32>, 3>( + vec2<f32>(-1, -1), + vec2<f32>(3, -1), + vec2<f32>(-1, 3) + ); + return vec4<f32>(pos[i], 0.0, 1.0); +} + +@fragment fn fs_main(@builtin(position) p: vec4<f32>) -> @location(0) vec4<f32> { + let uv = p.xy / uniforms.resolution; + var col = textureSample(txt, smplr, uv); + let thr = 0.5 + 0.3 * sin(uniforms.time); + if (col.r < thr) { + col.r = 1.0 - col.r; + } + if (col.g < thr) { + col.g = 1.0 - col.g; + } + if (col.b < thr) { + col.b = 1.0 - col.b; + } + return col; +} |
