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-rw-r--r--assets/final/shaders/skybox.wgsl27
1 files changed, 27 insertions, 0 deletions
diff --git a/assets/final/shaders/skybox.wgsl b/assets/final/shaders/skybox.wgsl
new file mode 100644
index 0000000..8347a5a
--- /dev/null
+++ b/assets/final/shaders/skybox.wgsl
@@ -0,0 +1,27 @@
+@group(0) @binding(0) var sky_tex: texture_2d<f32>;
+@group(0) @binding(1) var sky_sampler: sampler;
+@group(0) @binding(2) var<uniform> globals: GlobalUniforms;
+
+struct VertexOutput {
+ @builtin(position) position: vec4<f32>,
+ @location(0) uv: vec2<f32>,
+};
+
+@vertex
+fn vs_main(@builtin(vertex_index) vertex_index: u32) -> VertexOutput {
+ var pos = array<vec2<f32>, 3>(
+ vec2<f32>(-1.0, -1.0),
+ vec2<f32>( 3.0, -1.0),
+ vec2<f32>(-1.0, 3.0)
+ );
+
+ var out: VertexOutput;
+ out.position = vec4<f32>(pos[vertex_index], 0.0, 1.0);
+ out.uv = vec2<f32>(pos[vertex_index].x * 0.5 + 0.5, 1.0 - (pos[vertex_index].y * 0.5 + 0.5));
+ return out;
+}
+
+@fragment
+fn fs_main(@builtin(position) frag_pos: vec4<f32>) -> @location(0) vec4<f32> {
+ return textureSample(sky_tex, sky_sampler, frag_pos.xy / globals.resolution);
+}