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Diffstat (limited to 'assets/final/shaders/renderer_3d.wgsl')
-rw-r--r--assets/final/shaders/renderer_3d.wgsl11
1 files changed, 9 insertions, 2 deletions
diff --git a/assets/final/shaders/renderer_3d.wgsl b/assets/final/shaders/renderer_3d.wgsl
index 0b2c38b..3ce078d 100644
--- a/assets/final/shaders/renderer_3d.wgsl
+++ b/assets/final/shaders/renderer_3d.wgsl
@@ -2,6 +2,7 @@
@group(0) @binding(1) var<storage, read> object_data: ObjectsBuffer;
@group(0) @binding(2) var noise_tex: texture_2d<f32>;
@group(0) @binding(3) var noise_sampler: sampler;
+@group(0) @binding(4) var sky_tex: texture_2d<f32>;
struct VertexOutput {
@builtin(position) position: vec4<f32>,
@@ -120,7 +121,10 @@ fn fs_main(in: VertexOutput) -> @location(0) vec4<f32> {
let bounds = ray_box_intersection(ro_local, rd_local, extent);
- if (!bounds.hit) { discard; }
+ if (!bounds.hit) {
+ let uv_sky = vec2<f32>(atan2(rd_world.x, rd_world.z) / 6.28318 + 0.5, acos(clamp(rd_world.y, -1.0, 1.0)) / 3.14159);
+ return vec4<f32>(textureSample(sky_tex, noise_sampler, uv_sky).rgb, 1.0);
+ }
var t = bounds.t_entry;
var hit = false;
@@ -131,7 +135,10 @@ fn fs_main(in: VertexOutput) -> @location(0) vec4<f32> {
t = t + d_local;
if (t > bounds.t_exit) { break; }
}
- if (!hit) { discard; }
+ if (!hit) {
+ let uv_sky = vec2<f32>(atan2(rd_world.x, rd_world.z) / 6.28318 + 0.5, acos(clamp(rd_world.y, -1.0, 1.0)) / 3.14159);
+ return vec4<f32>(textureSample(sky_tex, noise_sampler, uv_sky).rgb, 1.0);
+ }
let q_hit = ro_local + rd_local * t;
p = (obj.model * vec4<f32>(q_hit, 1.0)).xyz; // Correct world position