diff options
Diffstat (limited to 'assets/final/shaders/render/scene_query.wgsl')
| -rw-r--r-- | assets/final/shaders/render/scene_query.wgsl | 33 |
1 files changed, 33 insertions, 0 deletions
diff --git a/assets/final/shaders/render/scene_query.wgsl b/assets/final/shaders/render/scene_query.wgsl new file mode 100644 index 0000000..b58f28c --- /dev/null +++ b/assets/final/shaders/render/scene_query.wgsl @@ -0,0 +1,33 @@ +#include "math/sdf_shapes" + +fn get_dist(p: vec3<f32>, obj_type: f32) -> f32 { + if (obj_type == 1.0) { return length(p) - 1.0; } // Unit Sphere + if (obj_type == 2.0) { return sdBox(p, vec3<f32>(1.0)); } // Unit Box + if (obj_type == 3.0) { return sdTorus(p, vec2<f32>(1.0, 0.4)); } // Unit Torus + if (obj_type == 4.0) { return sdPlane(p, vec3<f32>(0.0, 1.0, 0.0), 0.0); } + return 100.0; +} + +fn map_scene(p: vec3<f32>, skip_idx: u32) -> f32 { + var d = 1000.0; + let count = u32(globals.params.x); + + for (var i = 0u; i < count; i = i + 1u) { + if (i == skip_idx) { continue; } + let obj = object_data.objects[i]; + let obj_type = obj.params.x; + // Skip rasterized objects (like the floor) in the SDF map + if (obj_type <= 0.0) { continue; } + + let q = (obj.inv_model * vec4<f32>(p, 1.0)).xyz; + + let scale_x = length(obj.model[0].xyz); + let scale_y = length(obj.model[1].xyz); + let scale_z = length(obj.model[2].xyz); + // Use conservative minimum scale to avoid overstepping the distance field + let s = min(scale_x, min(scale_y, scale_z)); + + d = min(d, get_dist(q, obj_type) * s); + } + return d; +} |
