diff options
Diffstat (limited to 'assets/final/shaders/particle_compute.wgsl')
| -rw-r--r-- | assets/final/shaders/particle_compute.wgsl | 35 |
1 files changed, 35 insertions, 0 deletions
diff --git a/assets/final/shaders/particle_compute.wgsl b/assets/final/shaders/particle_compute.wgsl new file mode 100644 index 0000000..a6c96db --- /dev/null +++ b/assets/final/shaders/particle_compute.wgsl @@ -0,0 +1,35 @@ +struct Particle { + pos: vec4<f32>, + vel: vec4<f32>, + rot: vec4<f32>, + color: vec4<f32>, +}; + +struct Uniforms { + audio_peak: f32, + aspect_ratio: f32, + time: f32, + beat: f32, +}; + +@group(0) @binding(0) var<storage, read_write> particles: array<Particle>; +@group(0) @binding(1) var<uniform> uniforms: Uniforms; + +@compute @workgroup_size(64) +fn main(@builtin(global_invocation_id) id: vec3<u32>) { + let i = id.x; + if (i >= arrayLength(&particles)) { + return; + } + var p = particles[i]; + let new_pos = p.pos.xyz + p.vel.xyz * 0.016; + p.pos = vec4<f32>(new_pos, p.pos.w); + p.vel.y = p.vel.y - 0.01 * (1.0 + uniforms.audio_peak * 5.0); + p.rot.x = p.rot.x + p.rot.y * 0.016; + if (p.pos.y < -1.5) { + p.pos.y = 1.5; + p.pos.x = (f32(i % 100u) / 50.0) - 1.0 + (uniforms.audio_peak * 0.5); + p.vel.y = 0.0; + } + particles[i] = p; +} |
