diff options
Diffstat (limited to 'assets/final/shaders/distort.wgsl')
| -rw-r--r-- | assets/final/shaders/distort.wgsl | 27 |
1 files changed, 0 insertions, 27 deletions
diff --git a/assets/final/shaders/distort.wgsl b/assets/final/shaders/distort.wgsl deleted file mode 100644 index 5d35129..0000000 --- a/assets/final/shaders/distort.wgsl +++ /dev/null @@ -1,27 +0,0 @@ -@group(0) @binding(0) var smplr: sampler; -@group(0) @binding(1) var txt: texture_2d<f32>; - -#include "common_uniforms" - -struct DistortParams { - strength: f32, - speed: f32, -}; - -@group(0) @binding(2) var<uniform> uniforms: CommonUniforms; -@group(0) @binding(3) var<uniform> params: DistortParams; - -@vertex fn vs_main(@builtin(vertex_index) i: u32) -> @builtin(position) vec4<f32> { - var pos = array<vec2<f32>, 3>( - vec2<f32>(-1, -1), - vec2<f32>(3, -1), - vec2<f32>(-1, 3) - ); - return vec4<f32>(pos[i], 0.0, 1.0); -} - -@fragment fn fs_main(@builtin(position) p: vec4<f32>) -> @location(0) vec4<f32> { - let uv = p.xy / uniforms.resolution; - let dist = params.strength * uniforms.audio_intensity * sin(uv.y * 20.0 + uniforms.time * params.speed * 5.0); - return textureSample(txt, smplr, uv + vec2<f32>(dist, 0.0)); -} |
