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-rw-r--r--assets/final/shaders/common_uniforms.wgsl25
1 files changed, 0 insertions, 25 deletions
diff --git a/assets/final/shaders/common_uniforms.wgsl b/assets/final/shaders/common_uniforms.wgsl
deleted file mode 100644
index 1ab8939..0000000
--- a/assets/final/shaders/common_uniforms.wgsl
+++ /dev/null
@@ -1,25 +0,0 @@
-struct CommonUniforms {
- resolution: vec2<f32>, // Screen dimensions
- aspect_ratio: f32, // Width/height ratio
- time: f32, // Physical time in seconds (unaffected by tempo)
- beat_time: f32, // Musical time in beats (absolute, tempo-scaled)
- beat_phase: f32, // Fractional beat (0.0-1.0 within current beat)
- audio_intensity: f32, // Audio peak for beat sync
- _pad: f32, // Padding
-};
-struct GlobalUniforms {
- view_proj: mat4x4<f32>,
- inv_view_proj: mat4x4<f32>,
- camera_pos_time: vec4<f32>,
- params: vec4<f32>,
- resolution: vec2<f32>,
-};
-struct ObjectData {
- model: mat4x4<f32>,
- inv_model: mat4x4<f32>,
- color: vec4<f32>,
- params: vec4<f32>,
-};
-struct ObjectsBuffer {
- objects: array<ObjectData>,
-}; \ No newline at end of file