diff options
Diffstat (limited to 'assets/final/shaders/circle_mask_render.wgsl')
| -rw-r--r-- | assets/final/shaders/circle_mask_render.wgsl | 30 |
1 files changed, 0 insertions, 30 deletions
diff --git a/assets/final/shaders/circle_mask_render.wgsl b/assets/final/shaders/circle_mask_render.wgsl deleted file mode 100644 index cfa002e..0000000 --- a/assets/final/shaders/circle_mask_render.wgsl +++ /dev/null @@ -1,30 +0,0 @@ -// Circle mask render shader -// Samples mask and draws green outside the circle - -@group(0) @binding(0) var mask_tex: texture_2d<f32>; -@group(0) @binding(1) var mask_sampler: sampler; - -#include "common_uniforms" - -@group(0) @binding(2) var<uniform> uniforms: CommonUniforms; - -struct VSOutput { - @builtin(position) position: vec4<f32>, -}; - -@vertex fn vs_main(@builtin(vertex_index) i: u32) -> VSOutput { - var pos = array<vec2<f32>, 3>( - vec2<f32>(-1, -1), vec2<f32>(3, -1), vec2<f32>(-1, 3)); - return VSOutput(vec4<f32>(pos[i], 0.0, 1.0)); -} - -@fragment fn fs_main(@builtin(position) p: vec4<f32>) -> @location(0) vec4<f32> { - let uv = p.xy / uniforms.resolution; - let mask_value = textureSample(mask_tex, mask_sampler, uv).r; - - if (mask_value > 0.5) { - discard; - } - - return vec4<f32>(0.0, 1.0, 0.0, 1.0); -} |
