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-rw-r--r--assets/final/shaders/circle_mask_compute.wgsl10
1 files changed, 1 insertions, 9 deletions
diff --git a/assets/final/shaders/circle_mask_compute.wgsl b/assets/final/shaders/circle_mask_compute.wgsl
index fefb287..484d3dd 100644
--- a/assets/final/shaders/circle_mask_compute.wgsl
+++ b/assets/final/shaders/circle_mask_compute.wgsl
@@ -1,15 +1,7 @@
// Circle mask compute shader
// Generates a circular mask (1.0 inside, 0.0 outside)
-struct CommonUniforms {
- resolution: vec2<f32>,
- _pad0: f32,
- _pad1: f32,
- aspect_ratio: f32,
- time: f32,
- beat: f32,
- audio_intensity: f32,
-};
+#include "common_uniforms"
struct CircleMaskParams {
radius: f32,
_pad0: f32,