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@@ -60,20 +60,22 @@ Ongoing shader code hygiene for granular, reusable snippets.
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-## Future: CNN v3 — U-Net + FiLM
+## CNN v3 — U-Net + FiLM [IN PROGRESS]
U-Net architecture with FiLM conditioning. Runtime style control via beat/audio.
Richer G-buffer input (normals, depth, material IDs). Per-pixel testability across
PyTorch / HTML WebGPU / C++ WebGPU.
-**Prerequisites:** G-buffer implementation (GEOM_BUFFER.md)
**Design:** `cnn_v3/docs/CNN_V3.md`
**Phases:**
-1. G-buffer prerequisite
-2. Training infrastructure (Blender exporter + photo pipeline)
-3. WGSL shaders (enc/dec/bottleneck, deterministic ops)
-4. C++ effect class + FiLM uniform upload
+1. ✅ G-buffer: `GBufferEffect` (MRT raster + pack compute). SDF/shadow passes TODO.
+ - New NodeTypes: `GBUF_ALBEDO`, `GBUF_DEPTH32`, `GBUF_R8`, `GBUF_RGBA32UINT`
+ - Shaders: `cnn_v3/shaders/gbuf_raster.wgsl`, `gbuf_pack.wgsl`
+ - CMake integration deferred
+2. ✅ Training infrastructure: `blender_export.py`, `pack_blender_sample.py`, `pack_photo_sample.py`
+3. WGSL shaders (enc/dec/bottleneck, FiLM, deterministic ops)
+4. C++ CNNv3Effect + FiLM uniform upload
5. Parity validation (test vectors, ≤1/255 per pixel)
## Future: CNN v2 8-bit Quantization