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Diffstat (limited to 'TODO.md')
| -rw-r--r-- | TODO.md | 3 |
1 files changed, 2 insertions, 1 deletions
@@ -18,7 +18,6 @@ This file tracks prioritized tasks with detailed attack plans. ## Priority 3: Shader Optimization (Task #21) **Goal:** Improve GPU performance and reduce shader source bloat. -- [ ] **Attack Plan - WGSL Library (21.1):** Create a standard set of WGSL includes/helpers for normals, bump mapping, and lighting. - [ ] **Attack Plan - SDF Macros:** Use `#define` macros in WGSL to simplify sampling and bump mapping logic. ## Future Goals @@ -27,7 +26,9 @@ This file tracks prioritized tasks with detailed attack plans. - [ ] **Task #22: Windows Native Platform**: Replace GLFW with direct Win32 API calls for the final 64k push. ## Recently Completed +- [x] **WGSL Library (Task 21.1)**: Implemented ShaderComposer for modular WGSL snippet management. - [x] **Tight Ray Bounds (Task 21.2)**: Derived t_min and t_max from proxy hull hits via local-space ray-box intersection. +- [x] **Math & Unit Tests**: Added rigorous matrix inversion checks and ShaderComposer verification tests. - [x] **High-DPI Fix**: Resolved viewport "squishing" via dynamic resolution uniforms and explicit viewports. - [x] **Unified 3D Shadows**: Implemented robust SDF shadows across all objects using `inv_model` transforms. - [x] **Tight Proxy Hulls**: Optimized Torus proxy geometry and debug wireframes. |
