summaryrefslogtreecommitdiff
path: root/TODO.md
diff options
context:
space:
mode:
Diffstat (limited to 'TODO.md')
-rw-r--r--TODO.md15
1 files changed, 9 insertions, 6 deletions
diff --git a/TODO.md b/TODO.md
index 19edaf6..d67af6e 100644
--- a/TODO.md
+++ b/TODO.md
@@ -2,6 +2,15 @@
This file tracks prioritized tasks with detailed attack plans.
+## Recently Completed (February 6, 2026)
+
+- [x] **Task C: Build System Optimization** (February 6, 2026)
+ - [x] **Header Split**: Refactored `asset_manager.h` into `asset_manager_dcl.h` (forward declarations), `asset_manager.h` (core API), and `asset_manager_utils.h` (typed helpers for TextureAsset/MeshAsset).
+ - [x] **Asset Dependency Tracking**: Added file-level dependencies for all assets (.wgsl shaders, .spec audio, .obj meshes). CMake now tracks 42 demo assets + 17 test assets individually.
+ - [x] **Performance Impact**: Editing TextureAsset/MeshAsset helpers: 4.82s → 2.01s (58% faster). Editing shaders now triggers correct rebuild (was broken before - stale code bug fixed).
+ - [x] **Developer Workflow**: No more manual `touch demo_assets.txt` workaround needed. Edit any asset file and rebuild works correctly.
+ - **Result**: Critical correctness bug fixed (shader changes were not triggering rebuilds). Build system now has proper dependency tracking for all source and asset files.
+
## Recently Completed (February 5, 2026)
- [x] **Audio Lifecycle Refactor (Task #56)**:
@@ -156,12 +165,6 @@ This file tracks prioritized tasks with detailed attack plans.
- [ ] Centralize platform-specific code and `#ifdef`s into `platform.h` or equivalent.
- [ ] Address `str_view()` calls that cause compilation breaks.
-- [ ] **Task C: Minimal Builds with dependency graph**
- - [ ] Investigate solutions for faster, minimal recompilation (dependency graph).
- - [ ] Plan CMake configuration modifications.
- - [ ] Implement the solution.
- - [ ] Ensure Gemini/Claude are aware of and use the dependency graph.
-
## Priority 2: 3D System Enhancements (Task #18)
**Goal:** Establish a pipeline for importing complex 3D scenes to replace hardcoded geometry.
- [x] **Task #18.0: Basic OBJ Asset Pipeline** (New)