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## Recently Completed (February 8, 2026)
- [x] **Shader Parametrization System**: Full uniform parameter system with .seq syntax support. FlashEffect now supports color/decay parameters with per-frame animation. See `COMPLETED.md` for details.
+- [x] **ChromaAberrationEffect Parametrization**: Added offset_scale and angle parameters. Supports diagonal and vertical aberration modes via .seq syntax.
+- [x] **GaussianBlurEffect Parametrization**: Added strength parameter. Replaces hardcoded blur radius with configurable value.
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- **Priority**: Low (current workflow acceptable, but nice-to-have for rapid iteration)
### Visual Effects
-- [ ] **Task #73: Extend Shader Parametrization**: Apply parametrization system to other effects
+- [ ] **Task #73: Extend Shader Parametrization** [IN PROGRESS - 2/4 complete]
- **Goal**: Extend uniform parameter system to ChromaAberrationEffect, GaussianBlurEffect, DistortEffect, SolarizeEffect
- **Pattern**: Follow FlashEffect implementation (UniformHelper, params struct, .seq syntax)
+ - **Completed**: ChromaAberrationEffect (offset_scale, angle), GaussianBlurEffect (strength)
+ - **Remaining**: DistortEffect, SolarizeEffect
- **Priority**: Medium (quality-of-life improvement for artists)
- **Estimated Impact**: ~200-300 bytes per effect
- [ ] **Task #52: Procedural SDF Font**: Minimal bezier/spline set for [A-Z, 0-9] and SDF rendering.