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## Recently Completed (February 5, 2026)
+- [x] **Audio Lifecycle Refactor (Task #56)**:
+ - [x] **Phase 1: Design & Prototype**: Created `AudioEngine` class and `SpectrogramResourceManager` to manage audio subsystem initialization and resource loading with lazy loading strategy.
+ - [x] **Phase 2: Test Migration**: Migrated all tracker-related tests (`test_tracker.cc`, `test_tracker_timing.cc`, `test_variable_tempo.cc`, `test_wav_dump.cc`) to use AudioEngine instead of direct synth/tracker initialization.
+ - [x] **Phase 3: Production Integration**: Updated `main.cc` to use AudioEngine, eliminating initialization order fragility in production code. Fixed pre-existing demo crash (procedural texture loading).
+ - [x] **Phase 4: Cleanup & Documentation**: Removed backwards compatibility (synth_init() from audio_init()), updated HOWTO.md and CONTRIBUTING.md with AudioEngine usage patterns and best practices.
+ - **Result**: Initialization order dependency eliminated. All 20 tests pass. Binary size impact <500 bytes. Demo runs successfully.
+
- [x] **Physics & Collision (Task #49)**:
- [x] **CPU-Side SDF Library**: Implemented `sdSphere`, `sdBox`, `sdTorus`, `sdPlane` in `src/3d/sdf_cpu.h` using `mini_math.h`. Added `calc_normal` for numerical gradients.
- [x] **BVH Construction**: Implemented `BVHNode` and `BVHBuilder` in `src/3d/bvh.h/cc`. Optimized broad-phase collision queries with `BVH::Query`.
@@ -113,18 +120,6 @@ This file tracks prioritized tasks with detailed attack plans.
- [x] **Enhanced Procedural Noise:** Implemented a multi-octave Value Noise generator for higher-quality skybox textures.
- [x] **Scene Integrity:** Restored proper object indexing and removed redundant geometry, ensuring the floor grid and objects render correctly.
-## Priority 1.5: Audio System Architecture (Task #56)
-**Goal:** Refactor tracker-synth relationship to eliminate fragile initialization order dependency.
-
-- [ ] **Task #56: Audio Lifecycle Refactor**
- - **Problem:** Current system requires synth_init() before tracker_init() or spectrograms get cleared
- - **Impact:** Fragile, hard to test, prevents composition, causes subtle bugs
- - **Proposed Solution:** Unified AudioEngine class that manages synth and tracker as members
- - **See:** `doc/AUDIO_LIFECYCLE_REFACTOR.md` for detailed design options and implementation plan
- - **Effort:** 2-3 weeks (incremental migration path available)
- - **Size Impact:** ~500 bytes (acceptable for robustness gain)
- - **Priority:** Medium (current workaround functional but fragile)
-
## Priority 2: 3D System Enhancements (Task #18)
**Goal:** Establish a pipeline for importing complex 3D scenes to replace hardcoded geometry.
- [ ] **Task #18.0: Basic OBJ Asset Pipeline** (New)