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- [ ] **Task #49.3: Physics Loop**: Implement integration, narrow-phase SDF probing, and collision resolution.
- **Task #18: 3D System Enhancements**
+ - [ ] **Task #18.0: Basic OBJ Asset Pipeline**: Implement `ASSET_MESH` type, `asset_packer` OBJ support, and `Renderer3D` mesh rendering.
- [ ] **Task #36: Blender Exporter**: Create script to export scenes to internal binary format.
- [ ] **Task #37: Asset Ingestion**: Update `asset_packer` to handle the new 3D binary format.
- [ ] **Task #38: Runtime Loader**: Implement a minimal C++ parser to load the scene data into the ECS/Renderer.
+- **Visuals & Content**
+ - [ ] **Task #52: Procedural SDF Font**: Minimal bezier/spline set for [A-Z, 0-9] and SDF rendering.
+ - [ ] **Task #53: Particles Shader Polish**: Improve visual quality of particles.
+
+- **Tooling & Optimization**
+ - [ ] **Task #54: Tracy Integration**: Integrate Tracy debugger for performance profiling.
+
---
## Future Goals
- **Task #5: Implement Spectrogram Editor**