diff options
Diffstat (limited to 'PROJECT_CONTEXT.md')
| -rw-r--r-- | PROJECT_CONTEXT.md | 12 |
1 files changed, 6 insertions, 6 deletions
diff --git a/PROJECT_CONTEXT.md b/PROJECT_CONTEXT.md index bd19aa4..430854e 100644 --- a/PROJECT_CONTEXT.md +++ b/PROJECT_CONTEXT.md @@ -28,7 +28,7 @@ Style: ## Project Roadmap ### Recently Completed -- **Task #20: Platform & Code Hygiene**: Consolidated platform-specific shims and WebGPU headers into `platform.h`. Refactored `platform_init` and `platform_poll` for better abstraction. Removed STL containers (`std::map`, `std::vector`, `std::string`) from `AssetManager` and procedural generators. +- **Task #20: Platform & Code Hygiene**: Consolidated platform-specific shims and WebGPU headers into `platform.h`. Refactored `platform_init` and `platform_poll` for better abstraction. Removed STL containers from initial hot paths (`AssetManager`, `procedural`). Full STL removal for CRT replacement is deferred to the final optimization phase. - **Task #26: Shader Asset Testing & Validation**: Developed comprehensive tests for `ShaderComposer` and WGSL asset loading/composition. Added a shader validation test to ensure production assets are valid. - **Asset Pipeline Improvement**: Created a robust `gen_spectrograms.sh` script to automate the conversion of `.wav` and `.aif` files to `.spec` format, replacing the old, fragile script. Added 13 new drum and bass samples to the project. - **Build System Consolidation (Task #25)**: Modularized the build by creating subsystem libraries (audio, gpu, 3d, util, procedural) and implemented helper macros to reduce boilerplate in `CMakeLists.txt`. This improves build maintenance and prepares for future CRT replacement. @@ -44,11 +44,11 @@ Style: --- ## Next Up -- **Task #20: Platform & Code Hygiene** - - [ ] Gather all cross-compile and platform-specific conditional code into `platform.h`. - - [ ] Refactor `platform_init()` and `platform_poll()` for cleaner abstraction. - - [ ] Consolidate WebGPU header inclusions. - - [ ] Remove `std::map`/`std::vector` from hot paths to prepare for CRT replacement. +- **Task #20: Platform & Code Hygiene** (Completed) + - [x] Gather all cross-compile and platform-specific conditional code into `platform.h`. + - [x] Refactor `platform_init()` and `platform_poll()` for cleaner abstraction. + - [x] Consolidate WebGPU header inclusions. + - [ ] Remove `std::map`/`std::vector` from remaining paths (Deferred to Phase 2). - **Task #18: 3D System Enhancements** - [ ] **Blender Exporter**: Create script to export scenes to internal binary format. |
