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- **Audio:** Sample-accurate sync. Zero heap allocations per frame. Variable tempo. OLA-IDCT synthesis (v2 .spec): Hann analysis window, rectangular synthesis, 50% overlap, click-free. V1 (raw DCT-512) preserved for generated notes. .spec files regenerated as v2.
- **Shaders:** Parameterized effects (UniformHelper, .seq syntax). Beat-synchronized animation support (`beat_time`, `beat_phase`). Modular WGSL composition with ShaderComposer. 27 shared common shaders (math, render, compute). Reusable snippets: `render/scratch_lines`, `render/ntsc_common` (NTSC signal processing, RGB and YIQ input variants via `sample_ntsc_signal` hook), `math/color` (YIQ/NTSC), `math/color_c64` (C64 palette, Bayer dither, border animation).
- **3D:** Hybrid SDF/rasterization with BVH. Binary scene loader. Blender pipeline.
-- **Effects:** CNN post-processing: CNNEffect (v1) and CNNv2Effect operational. CNN v2: sigmoid activation, storage buffer weights (~3.2 KB), 7D static features, dynamic layers. Training stable, convergence validated. **CNN v3 Phase 1 complete:** `GBufferEffect` integrated (MRT raster + pack compute, 20-channel feature textures). See `cnn_v3/docs/HOWTO.md`.
+- **Effects:** CNN post-processing: CNNEffect (v1) and CNNv2Effect operational. CNN v2: sigmoid activation, storage buffer weights (~3.2 KB), 7D static features, dynamic layers. Training stable, convergence validated. **CNN v3 Phase 3 complete:** 5 WGSL inference shaders (enc0/enc1/bottleneck/dec1/dec0) + `cnn_v3/common` snippet. Zero-pad convs, AvgPool down, NearestUp, FiLM, skip-concat, sigmoid output. Registered in assets + shaders.cc. See `cnn_v3/docs/HOWTO.md` ยง7.
- **Tools:** CNN test tool operational. Texture readback utility functional. Timeline editor (web-based, beat-aligned, audio playback).
- **Build:** Asset dependency tracking. Size measurement. Hot-reload (debug-only). WSL (Windows 10) supported: native Linux build and cross-compile to `.exe` via `mingw-w64`.
- **Sequence:** DAG-based effect routing with explicit node system. Python compiler with topological sort and ping-pong optimization. 12 effects operational (Passthrough, Placeholder, GaussianBlur, Heptagon, Particles, RotatingCube, Hybrid3D, Flash, PeakMeter, Scene1, Scene2, Scratch). Effect times are absolute (seq_compiler adds sequence start offset). See `doc/SEQUENCE.md`.
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## Next Up
-**Active:** CNN v3 Phase 3 (WGSL U-Net shaders), Spectral Brush Editor
+**Active:** CNN v3 Phase 4 (C++ CNNv3Effect + FiLM uniform), Spectral Brush Editor
**Ongoing:** Test infrastructure maintenance (35/35 passing)
**Future:** Size optimization (64k target), 3D enhancements