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- No engine abstractions
Incoming tasks in no particular order:
-- 1. add a fullscreen mode (as command line option)
-- 2. parse the keyboard key. Exit the demo when 'esc' is pressed. Toggle full-screen when 'f' is pressed.
+- [x] 1. add a fullscreen mode (as command line option)
+- [x] 2. parse the keyboard key. Exit the demo when 'esc' is pressed. Toggle full-screen when 'f' is pressed.
- 3. add binary crunchers for all platforms
- 4. add cross-compilation for PC+linux (x86_64) and PC+Windows (.exe binary)
- 5. implement a spectrogram editor for representing .spec with elementary
shapes (bezier curves, lines, random noise, rectangles...) as a mean
of compression
- 6. add a scripting tool to edit the demo (compiled into the binary at the end)
-- 7. compile wgpu-native in optimized mode (not unoptimized)
-- 8. add a #define STRIP_ALL to remove all unnecessary code for the final build
+- [x] 7. compile wgpu-native in optimized mode (not unoptimized)
+- [x] 8. add a #define STRIP_ALL to remove all unnecessary code for the final build
(for instance, command-line args parsing, or unnecessary options, constant
parameters to function calls, etc.)