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- **Timing System:** **Beat-based timelines** for musical synchronization. Sequences defined in beats, converted to seconds at runtime. Effects receive both physical time (constant) and beat time (musical). Variable tempo affects audio only. See `doc/BEAT_TIMING.md`.
- **Workspace system:** Multi-workspace support. Easy switching with `-DDEMO_WORKSPACE=<name>`. Organized structure: `music/`, `weights/`, `obj/`, `shaders/`. Shared common shaders in `src/shaders/`. See `doc/WORKSPACE_SYSTEM.md`.
- **Audio:** Sample-accurate sync. Zero heap allocations per frame. Variable tempo. OLA-IDCT synthesis (v2 .spec): Hann analysis window, rectangular synthesis, 50% overlap, click-free. V1 (raw DCT-512) preserved for generated notes. .spec files regenerated as v2.
-- **Shaders:** Parameterized effects (UniformHelper, .seq syntax). Beat-synchronized animation support (`beat_time`, `beat_phase`). Modular WGSL composition with ShaderComposer. 27 shared common shaders (math, render, compute). Reusable snippets: `render/scratch_lines`, `math/color` (YIQ/NTSC), `math/color_c64` (C64 palette, Bayer dither, border animation).
+- **Shaders:** Parameterized effects (UniformHelper, .seq syntax). Beat-synchronized animation support (`beat_time`, `beat_phase`). Modular WGSL composition with ShaderComposer. 27 shared common shaders (math, render, compute). Reusable snippets: `render/scratch_lines`, `render/ntsc_common` (NTSC signal processing, RGB and YIQ input variants via `sample_ntsc_signal` hook), `math/color` (YIQ/NTSC), `math/color_c64` (C64 palette, Bayer dither, border animation).
- **3D:** Hybrid SDF/rasterization with BVH. Binary scene loader. Blender pipeline.
- **Effects:** CNN post-processing: CNNEffect (v1) and CNNv2Effect operational. CNN v2: sigmoid activation, storage buffer weights (~3.2 KB), 7D static features, dynamic layers. Training stable, convergence validated.
- **Tools:** CNN test tool operational. Texture readback utility functional. Timeline editor (web-based, beat-aligned, audio playback).