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- **Task #5: Implement Spectrogram Editor**
- [ ] Develop a web-based tool (`tools/editor`) for creating and editing `.spec` files visually.
- [ ] The tool should support generating `.spec` files from elementary shapes (lines, curves) for extreme compression.
+- **Task #18: 3D System Enhancements**
+ - [ ] **Visual Debug Mode**: Implement a debug overlay (removable with `STRIP_ALL`) to render wireframe bounding volumes, object trajectories, and light source representations.
+ - [ ] **Blender Exporter**: Create a tool to convert simple Blender scenes into the demo's internal asset format.
- **Phase 2: Advanced Size Optimization**
- [x] PC+Windows (.exe binary) via MinGW
- [ ] Task #4a: Linux Cross-Compilation