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- [ ] **Visual Debug Mode**: Implement a debug overlay (removable with `STRIP_ALL`) to render wireframe bounding volumes, object trajectories, and light source representations.
- [ ] **Blender Exporter**: Create a tool to convert simple Blender scenes into the demo's internal asset format.
- [ ] **GPU BVH & Shadows**: Implement a GPU-based Bounding Volume Hierarchy (BVH) to optimize scene queries (shadows, AO) from the shader, replacing the current O(N) loop.
+ - [ ] **Texture and binding groups**: currently we can only bind one texture. Support arbitrary number of textures / binding in a sane way. Avoid immediate 'hacks' and 'fixes'
- **Phase 2: Advanced Size Optimization**
- [x] PC+Windows (.exe binary) via MinGW
- [ ] Task #4a: Linux Cross-Compilation