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Diffstat (limited to 'PROJECT_CONTEXT.md')
| -rw-r--r-- | PROJECT_CONTEXT.md | 1 |
1 files changed, 1 insertions, 0 deletions
diff --git a/PROJECT_CONTEXT.md b/PROJECT_CONTEXT.md index 1d10331..7fbc3a5 100644 --- a/PROJECT_CONTEXT.md +++ b/PROJECT_CONTEXT.md @@ -28,6 +28,7 @@ Style: ## Project Roadmap ### Recently Completed +- **Task #26: Shader Asset Testing & Validation**: Developed comprehensive tests for `ShaderComposer` and WGSL asset loading/composition. Added a shader validation test to ensure production assets are valid. - **Asset Pipeline Improvement**: Created a robust `gen_spectrograms.sh` script to automate the conversion of `.wav` and `.aif` files to `.spec` format, replacing the old, fragile script. Added 13 new drum and bass samples to the project. - **Build System Consolidation (Task #25)**: Modularized the build by creating subsystem libraries (audio, gpu, 3d, util, procedural) and implemented helper macros to reduce boilerplate in `CMakeLists.txt`. This improves build maintenance and prepares for future CRT replacement. - **Asset System Robustness**: Resolved "static initialization order fiasco" by wrapping the asset table in a "Construct On First Use" getter (`GetAssetRecordTable()`), ensuring assets are available during dynamic global initialization (e.g., shader strings). |
