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Diffstat (limited to 'PROCEDURAL.md')
| -rw-r--r-- | PROCEDURAL.md | 24 |
1 files changed, 0 insertions, 24 deletions
diff --git a/PROCEDURAL.md b/PROCEDURAL.md deleted file mode 100644 index c6bf688..0000000 --- a/PROCEDURAL.md +++ /dev/null @@ -1,24 +0,0 @@ -# Procedural textures - -## the idea -We need a way to produce textures procedurally. -These texture can be generated on the CPU or the -GPU with a shader and the proper rendering target, -and then sent back to main memory. - -## What textures? - -The procedure can be use to pre-calc env maps -and lighting maps, or textures (fractals, fonts, etc.) - -## how - -This could be integrated in the asset system as -a special "compression" case (instead of "NONE", you -have "PROC(the_function_name_to_call)" as compression -type). - -## code - -let's have a proper 'src/procedural' sub-directory -with all the code related to procedural textures. |
