diff options
Diffstat (limited to 'PROCEDURAL.md')
| -rw-r--r-- | PROCEDURAL.md | 24 |
1 files changed, 24 insertions, 0 deletions
diff --git a/PROCEDURAL.md b/PROCEDURAL.md new file mode 100644 index 0000000..c6bf688 --- /dev/null +++ b/PROCEDURAL.md @@ -0,0 +1,24 @@ +# Procedural textures + +## the idea +We need a way to produce textures procedurally. +These texture can be generated on the CPU or the +GPU with a shader and the proper rendering target, +and then sent back to main memory. + +## What textures? + +The procedure can be use to pre-calc env maps +and lighting maps, or textures (fractals, fonts, etc.) + +## how + +This could be integrated in the asset system as +a special "compression" case (instead of "NONE", you +have "PROC(the_function_name_to_call)" as compression +type). + +## code + +let's have a proper 'src/procedural' sub-directory +with all the code related to procedural textures. |
