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-rw-r--r--FETCH_DEPS.md31
1 files changed, 14 insertions, 17 deletions
diff --git a/FETCH_DEPS.md b/FETCH_DEPS.md
index 3d5cc0e..24cbf08 100644
--- a/FETCH_DEPS.md
+++ b/FETCH_DEPS.md
@@ -35,8 +35,19 @@ third_party/miniaudio.h
WebGPU implementation via wgpu-native.
-Source:
-https://github.com/gfx-rs/wgpu-native
+### Installation
+
+**macOS:**
+```bash
+brew install wgpu-native
+```
+
+**Other platforms:**
+Please install `wgpu-native` such that `libwgpu_native` (static or shared) is in your library path and headers are in your include path (under `webgpu/`).
+
+## glfw3webgpu
+
+Helper library for creating WebGPU surfaces from GLFW windows.
### Automatic fetch
@@ -44,18 +55,4 @@ Use one of the provided scripts:
- scripts/project_init.sh
- scripts/project_init.bat
-These scripts will run `git submodule update --init --recursive` to fetch `wgpu-native` and then build its static library.
-
-### Manual fetch
-
-Run the following commands in the project root directory:
-```bash
-git submodule add https://github.com/gfx-rs/wgpu-native third_party/wgpu-native
-git submodule update --init --recursive
-cd third_party/wgpu-native
-make lib-native # Requires Rust toolchain and LLVM/Clang to be installed.
-cd ../..
-```
-
-Expected static library location (for linking):
-- `third_party/wgpu-native/target/release/libwgpu_native.a` (or platform equivalent like `.lib` or `.dylib`)
+These scripts will download `glfw3webgpu.h` and `glfw3webgpu.c` into `third_party/glfw3webgpu`.