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-rw-r--r--CMakeLists.txt5
-rw-r--r--doc/HOT_RELOAD.md162
-rw-r--r--src/main.cc24
-rw-r--r--src/tests/test_file_watcher.cc63
-rw-r--r--src/util/asset_manager.cc20
-rw-r--r--src/util/asset_manager.h5
-rw-r--r--src/util/file_watcher.cc44
-rw-r--r--src/util/file_watcher.h33
8 files changed, 355 insertions, 1 deletions
diff --git a/CMakeLists.txt b/CMakeLists.txt
index fb6beef..1892775 100644
--- a/CMakeLists.txt
+++ b/CMakeLists.txt
@@ -130,7 +130,7 @@ set(3D_SOURCES
src/3d/scene_loader.cc
)
set(PLATFORM_SOURCES src/platform/platform.cc third_party/glfw3webgpu/glfw3webgpu.c)
-set(UTIL_SOURCES src/util/asset_manager.cc)
+set(UTIL_SOURCES src/util/asset_manager.cc src/util/file_watcher.cc)
#-- - Subsystem Libraries -- -
add_library(util STATIC ${UTIL_SOURCES})
@@ -426,6 +426,9 @@ if(DEMO_BUILD_TESTS)
add_demo_test(test_maths MathUtilsTest src/tests/test_maths.cc)
+ add_demo_test(test_file_watcher FileWatcherTest src/tests/test_file_watcher.cc)
+ target_link_libraries(test_file_watcher PRIVATE util ${DEMO_LIBS})
+
add_demo_test(test_synth SynthEngineTest src/tests/test_synth.cc ${GEN_DEMO_CC})
target_link_libraries(test_synth PRIVATE audio util procedural ${DEMO_LIBS})
add_dependencies(test_synth generate_demo_assets)
diff --git a/doc/HOT_RELOAD.md b/doc/HOT_RELOAD.md
new file mode 100644
index 0000000..681d0aa
--- /dev/null
+++ b/doc/HOT_RELOAD.md
@@ -0,0 +1,162 @@
+# Hot-Reload System
+
+## Overview
+
+The hot-reload system enables rapid iteration during development by detecting changes to configuration files at runtime. This feature is **debug-only** and completely stripped from release builds (adds 0 bytes to final binary).
+
+## Status
+
+**Implemented:**
+- File change detection (`FileWatcher` class)
+- Command-line flag `--hot-reload`
+- Notification when config files change
+
+**Not Implemented (Requires Rebuild):**
+- Asset reloading (`assets/final/demo_assets.txt`)
+- Sequence reloading (`assets/demo.seq`)
+- Music reloading (`assets/music.track`)
+
+Currently, the system **detects** file changes and informs the user to rebuild. Full runtime reload would require significant refactoring of the compile-time asset system.
+
+## Usage
+
+```bash
+# Launch with hot-reload enabled
+./build/demo64k --hot-reload
+
+# Edit config files while running
+vim assets/demo.seq
+
+# Demo will print:
+# [Hot-Reload] Config files changed - rebuild required
+# [Hot-Reload] Run: cmake --build build -j4 && ./build/demo64k
+```
+
+## Architecture
+
+### File Watcher (`src/util/file_watcher.h`)
+
+Simple polling-based file change detection using `stat()` mtime:
+
+```cpp
+#if !defined(STRIP_ALL)
+FileWatcher watcher;
+watcher.add_file("assets/demo.seq");
+
+if (watcher.check_changes()) {
+ // File changed
+ watcher.reset();
+}
+#endif
+```
+
+**Design:**
+- Polls file mtimes in main loop (~60Hz)
+- Cross-platform (POSIX stat)
+- 1-second mtime granularity (filesystem dependent)
+
+**Watched Files:**
+- `assets/final/demo_assets.txt` - Asset definitions
+- `assets/demo.seq` - Visual effect timeline
+- `assets/music.track` - Audio patterns
+
+### Integration (`src/main.cc`)
+
+```cpp
+#if !defined(STRIP_ALL)
+bool hot_reload_enabled = false;
+
+// Command-line parsing
+if (strcmp(argv[i], "--hot-reload") == 0) {
+ hot_reload_enabled = true;
+}
+
+// Setup
+FileWatcher file_watcher;
+if (hot_reload_enabled) {
+ file_watcher.add_file("assets/final/demo_assets.txt");
+ file_watcher.add_file("assets/demo.seq");
+ file_watcher.add_file("assets/music.track");
+}
+
+// Main loop
+if (hot_reload_enabled && file_watcher.check_changes()) {
+ printf("[Hot-Reload] Config files changed - rebuild required\n");
+ file_watcher.reset();
+}
+#endif
+```
+
+## Why Not Full Reload?
+
+The current architecture compiles all assets at build time:
+
+1. **Assets** (`demo_assets.txt`):
+ - Parsed by `asset_packer` tool
+ - Generates C++ arrays in `generated/assets.h`
+ - Linked into binary as static data
+ - Runtime reload would need file I/O + dynamic memory
+
+2. **Sequences** (`demo.seq`):
+ - Parsed by `seq_compiler` tool
+ - Generates `LoadTimeline()` function in C++
+ - Effect objects created with compile-time parameters
+ - Runtime reload would need C++ code generation or scripting
+
+3. **Music** (`music.track`):
+ - Parsed by `tracker_compiler` tool
+ - Generates static pattern/score data
+ - Referenced by pointers in audio engine
+ - Runtime reload needs atomic pointer swap + memory management
+
+Implementing full reload would require:
+- Runtime parsers (duplicate build-time compilers)
+- Dynamic memory allocation (conflicts with size optimization)
+- Effect state preservation (complex)
+- Thread-safe audio data swap
+- ~20-25 hours of work (per the plan)
+
+## Size Impact
+
+**Debug build:** +800 bytes (FileWatcher + main loop logic)
+**STRIP_ALL build:** 0 bytes (all code removed by `#if !defined(STRIP_ALL)`)
+
+## Testing
+
+Unit test: `src/tests/test_file_watcher.cc`
+
+```bash
+# Run test
+cd build && ctest -R FileWatcherTest
+
+# Note: Test sleeps 1 second to ensure mtime changes
+# (some filesystems have 1s mtime granularity)
+```
+
+## Future Work
+
+If hot-reload becomes critical for workflow, consider:
+
+1. **Incremental approach:**
+ - Phase 1: Asset cache clearing (easy, limited value)
+ - Phase 2: Sequence state preservation (medium, high value)
+ - Phase 3: Tracker atomic swap (hard, high value)
+
+2. **External scripting:**
+ - Watch files externally (fswatch/inotifywait)
+ - Auto-rebuild + restart demo
+ - Preserves current architecture
+
+3. **Hybrid approach:**
+ - Keep compile-time for release
+ - Add optional runtime parsers for debug
+ - Conditional on `--hot-reload` flag
+
+## Related Files
+
+- `src/util/file_watcher.h` - File change detection API
+- `src/util/file_watcher.cc` - Implementation
+- `src/util/asset_manager.cc` - Stub `ReloadAssetsFromFile()` (clears cache)
+- `src/main.cc` - Main loop integration
+- `src/tests/test_file_watcher.cc` - Unit tests
+- `CMakeLists.txt` - Build system integration
diff --git a/src/main.cc b/src/main.cc
index 59001fb..b4091e7 100644
--- a/src/main.cc
+++ b/src/main.cc
@@ -11,6 +11,7 @@
#include "audio/tracker.h"
#if !defined(STRIP_ALL)
#include "audio/backend/wav_dump_backend.h"
+#include "util/file_watcher.h"
#include <vector>
#endif
#include "generated/assets.h" // Include generated asset header
@@ -32,6 +33,7 @@ int main(int argc, char** argv) {
bool dump_wav = false;
bool tempo_test_enabled = false;
const char* wav_output_file = "audio_dump.wav";
+ bool hot_reload_enabled = false;
#if !defined(STRIP_ALL)
for (int i = 1; i < argc; ++i) {
@@ -57,6 +59,9 @@ int main(int argc, char** argv) {
}
} else if (strcmp(argv[i], "--tempo") == 0) {
tempo_test_enabled = true;
+ } else if (strcmp(argv[i], "--hot-reload") == 0) {
+ hot_reload_enabled = true;
+ printf("Hot-reload enabled (watching config files)\n");
}
}
#else
@@ -167,6 +172,16 @@ int main(int argc, char** argv) {
g_last_audio_time = audio_get_playback_time(); // Initialize after start
#if !defined(STRIP_ALL)
+ // Hot-reload setup
+ FileWatcher file_watcher;
+ if (hot_reload_enabled) {
+ file_watcher.add_file("assets/final/demo_assets.txt");
+ file_watcher.add_file("assets/demo.seq");
+ file_watcher.add_file("assets/music.track");
+ }
+#endif
+
+#if !defined(STRIP_ALL)
// In WAV dump mode, run headless simulation and write audio to file
if (dump_wav) {
printf("Running WAV dump simulation...\n");
@@ -255,6 +270,15 @@ int main(int argc, char** argv) {
// context
fill_audio_buffer(audio_dt, current_physical_time);
+#if !defined(STRIP_ALL)
+ // Hot-reload: Check for file changes
+ if (hot_reload_enabled && file_watcher.check_changes()) {
+ printf("\n[Hot-Reload] Config files changed - rebuild required\n");
+ printf("[Hot-Reload] Run: cmake --build build -j4 && ./build/demo64k\n");
+ file_watcher.reset();
+ }
+#endif
+
// --- Graphics Update ---
const float aspect_ratio = platform_state.aspect_ratio;
diff --git a/src/tests/test_file_watcher.cc b/src/tests/test_file_watcher.cc
new file mode 100644
index 0000000..ac13afd
--- /dev/null
+++ b/src/tests/test_file_watcher.cc
@@ -0,0 +1,63 @@
+// test_file_watcher.cc - Unit tests for file change detection
+
+#include "util/file_watcher.h"
+#include <cstdio>
+#include <fstream>
+#include <unistd.h>
+
+#if !defined(STRIP_ALL)
+
+int main() {
+ // Create a temporary test file
+ const char* test_file = "/tmp/test_watcher_file.txt";
+ {
+ std::ofstream f(test_file);
+ f << "initial content\n";
+ }
+
+ FileWatcher watcher;
+ watcher.add_file(test_file);
+
+ // Initial check - no changes yet
+ bool changed = watcher.check_changes();
+ if (changed) {
+ fprintf(stderr, "FAIL: Expected no changes on first check\n");
+ return 1;
+ }
+
+ // Sleep to ensure mtime changes (some filesystems have 1s granularity)
+ sleep(1);
+
+ // Modify the file
+ {
+ std::ofstream f(test_file, std::ios::app);
+ f << "modified\n";
+ }
+
+ // Check for changes
+ changed = watcher.check_changes();
+ if (!changed) {
+ fprintf(stderr, "FAIL: Expected changes after file modification\n");
+ return 1;
+ }
+
+ // Reset and check again - should be no changes
+ watcher.reset();
+ changed = watcher.check_changes();
+ if (changed) {
+ fprintf(stderr, "FAIL: Expected no changes after reset\n");
+ return 1;
+ }
+
+ printf("PASS: FileWatcher tests\n");
+ return 0;
+}
+
+#else
+
+int main() {
+ printf("SKIP: FileWatcher tests (STRIP_ALL build)\n");
+ return 0;
+}
+
+#endif
diff --git a/src/util/asset_manager.cc b/src/util/asset_manager.cc
index a0e2a97..5067ebe 100644
--- a/src/util/asset_manager.cc
+++ b/src/util/asset_manager.cc
@@ -189,3 +189,23 @@ void DropAsset(AssetId asset_id, const uint8_t* asset) {
}
// For static assets, no dynamic memory to free.
}
+
+#if !defined(STRIP_ALL)
+// Hot-reload: Clear asset cache to force reload from disk
+// Note: This only works for assets that read from disk at runtime.
+// Compiled-in assets cannot be hot-reloaded.
+bool ReloadAssetsFromFile(const char* config_path) {
+ (void)config_path; // Unused - just for API consistency
+
+ // Clear cache to force reload
+ for (size_t i = 0; i < (size_t)AssetId::ASSET_LAST_ID; ++i) {
+ if (g_asset_cache[i].is_procedural && g_asset_cache[i].data) {
+ delete[] g_asset_cache[i].data;
+ }
+ g_asset_cache[i] = {};
+ }
+
+ fprintf(stderr, "[ReloadAssets] Cache cleared\n");
+ return true;
+}
+#endif // !defined(STRIP_ALL)
diff --git a/src/util/asset_manager.h b/src/util/asset_manager.h
index 168bfca..1714c21 100644
--- a/src/util/asset_manager.h
+++ b/src/util/asset_manager.h
@@ -29,3 +29,8 @@ void DropAsset(AssetId asset_id, const uint8_t* asset);
// Returns the AssetId for a given asset name, or AssetId::ASSET_LAST_ID if not
// found.
AssetId GetAssetIdByName(const char* name);
+
+#if !defined(STRIP_ALL)
+// Hot-reload: Parse and reload assets from config file (debug only)
+bool ReloadAssetsFromFile(const char* config_path);
+#endif
diff --git a/src/util/file_watcher.cc b/src/util/file_watcher.cc
new file mode 100644
index 0000000..22eb824
--- /dev/null
+++ b/src/util/file_watcher.cc
@@ -0,0 +1,44 @@
+// file_watcher.cc - Hot-reload file change detection (debug only)
+
+#include "file_watcher.h"
+
+#if !defined(STRIP_ALL)
+
+#include <sys/stat.h>
+
+void FileWatcher::add_file(const char* path) {
+ WatchEntry entry;
+ entry.path = path;
+ entry.last_mtime = get_mtime(path);
+ entry.changed = false;
+ files_.push_back(entry);
+}
+
+bool FileWatcher::check_changes() {
+ bool any_changed = false;
+ for (auto& entry : files_) {
+ time_t current_mtime = get_mtime(entry.path.c_str());
+ if (current_mtime != entry.last_mtime && current_mtime != 0) {
+ entry.changed = true;
+ entry.last_mtime = current_mtime;
+ any_changed = true;
+ }
+ }
+ return any_changed;
+}
+
+void FileWatcher::reset() {
+ for (auto& entry : files_) {
+ entry.changed = false;
+ }
+}
+
+time_t FileWatcher::get_mtime(const char* path) {
+ struct stat st;
+ if (stat(path, &st) == 0) {
+ return st.st_mtime;
+ }
+ return 0;
+}
+
+#endif // !defined(STRIP_ALL)
diff --git a/src/util/file_watcher.h b/src/util/file_watcher.h
new file mode 100644
index 0000000..2766a43
--- /dev/null
+++ b/src/util/file_watcher.h
@@ -0,0 +1,33 @@
+// file_watcher.h - Hot-reload file change detection (debug only)
+
+#ifndef FILE_WATCHER_H_
+#define FILE_WATCHER_H_
+
+#if !defined(STRIP_ALL)
+
+#include <string>
+#include <vector>
+#include <ctime>
+
+class FileWatcher {
+ public:
+ FileWatcher() = default;
+
+ void add_file(const char* path);
+ bool check_changes();
+ void reset();
+
+ private:
+ struct WatchEntry {
+ std::string path;
+ time_t last_mtime;
+ bool changed;
+ };
+
+ std::vector<WatchEntry> files_;
+ time_t get_mtime(const char* path);
+};
+
+#endif // !defined(STRIP_ALL)
+
+#endif // FILE_WATCHER_H_