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-rw-r--r--src/effects/flash_cube_effect.cc6
-rw-r--r--workspaces/main/timeline.seq6
2 files changed, 6 insertions, 6 deletions
diff --git a/src/effects/flash_cube_effect.cc b/src/effects/flash_cube_effect.cc
index 29e9897..383e66a 100644
--- a/src/effects/flash_cube_effect.cc
+++ b/src/effects/flash_cube_effect.cc
@@ -60,12 +60,12 @@ void FlashCubeEffect::render(WGPURenderPassEncoder pass,
// Detect beat changes for flash trigger (using intensity as proxy for beat
// hits) Intensity spikes on beats, so we can use it to trigger flashes
if (uniforms.audio_intensity > 0.5f &&
- flash_intensity_ < 0.3f) { // High intensity + flash cooled down
+ flash_intensity_ < 0.2f) { // High intensity + flash cooled down
flash_intensity_ = 1.0f; // Trigger full flash
}
// Exponential decay of flash
- flash_intensity_ *= 0.90f; // Slower fade for more visible effect
+ flash_intensity_ *= 0.95f; // Slower fade for more visible effect
// Always have base brightness, add flash on top
float base_brightness = 0.2f;
@@ -80,7 +80,7 @@ void FlashCubeEffect::render(WGPURenderPassEncoder pass,
// Slowly rotate the cube for visual interest
scene_.objects[0].rotation =
- quat::from_axis(vec3(0.3f, 1, 0.2f), uniforms.time * 0.05f);
+ quat::from_axis(vec3(0.3f, 1, 0.2f), uniforms.time * 0.04f);
// Position camera OUTSIDE the cube looking at it from a distance
// This way we see the cube as a background element
diff --git a/workspaces/main/timeline.seq b/workspaces/main/timeline.seq
index 9aae8b6..05d9026 100644
--- a/workspaces/main/timeline.seq
+++ b/workspaces/main/timeline.seq
@@ -4,9 +4,9 @@
SEQUENCE 0.00 0
EFFECT - FlashCubeEffect 0.00 4.00
- EFFECT + FlashEffect 0.00 2.00 color=1.0,0.5,0.5 decay=0.95
- EFFECT + FadeEffect 2.00 4.00
- EFFECT + SolarizeEffect 0.00 4.00
+# EFFECT + FlashEffect 0.00 2.00 color=1.0,0.5,0.5 decay=0.95
+# EFFECT + FadeEffect 2.00 4.00
+# EFFECT + SolarizeEffect 0.00 4.00
EFFECT + VignetteEffect 0.00 4.00 radius=0.6 softness=0.1
SEQUENCE 4.00 0 "rotating cube"