diff options
| -rw-r--r-- | CMakeLists.txt | 2 | ||||
| -rw-r--r-- | src/gpu/gpu.cc | 2 | ||||
| -rw-r--r-- | src/gpu/gpu.h | 2 | ||||
| -rw-r--r-- | src/main.cc | 2 | ||||
| -rw-r--r-- | src/platform/platform.cc (renamed from src/platform.cc) | 2 | ||||
| -rw-r--r-- | src/platform/platform.h (renamed from src/platform.h) | 0 | ||||
| -rw-r--r-- | src/test_demo.cc | 2 | ||||
| -rw-r--r-- | src/tests/test_3d_physics.cc | 2 | ||||
| -rw-r--r-- | src/tests/test_3d_render.cc | 2 | ||||
| -rw-r--r-- | src/tests/test_mesh.cc | 2 | ||||
| -rw-r--r-- | src/tests/test_platform.cc | 2 | ||||
| -rw-r--r-- | src/tests/test_shader_compilation.cc | 2 | ||||
| -rw-r--r-- | src/tests/test_texture_manager.cc | 2 |
13 files changed, 12 insertions, 12 deletions
diff --git a/CMakeLists.txt b/CMakeLists.txt index 5828db7..3f0db8a 100644 --- a/CMakeLists.txt +++ b/CMakeLists.txt @@ -116,7 +116,7 @@ set(3D_SOURCES src/3d/bvh.cc src/3d/physics.cc ) -set(PLATFORM_SOURCES src/platform.cc third_party/glfw3webgpu/glfw3webgpu.c) +set(PLATFORM_SOURCES src/platform/platform.cc third_party/glfw3webgpu/glfw3webgpu.c) set(UTIL_SOURCES src/util/asset_manager.cc) #-- - Subsystem Libraries -- - diff --git a/src/gpu/gpu.cc b/src/gpu/gpu.cc index 1d661c7..45f0f34 100644 --- a/src/gpu/gpu.cc +++ b/src/gpu/gpu.cc @@ -6,7 +6,7 @@ #include "demo_effects.h" #include "effect.h" #include "gpu/effects/shaders.h" -#include "platform.h" +#include "platform/platform.h" #include <cassert> #include <cmath> diff --git a/src/gpu/gpu.h b/src/gpu/gpu.h index 40274b9..d7f5a8d 100644 --- a/src/gpu/gpu.h +++ b/src/gpu/gpu.h @@ -4,7 +4,7 @@ #pragma once -#include "platform.h" +#include "platform/platform.h" struct PlatformState; // Forward declaration diff --git a/src/main.cc b/src/main.cc index 978a34e..0fb0fb6 100644 --- a/src/main.cc +++ b/src/main.cc @@ -14,7 +14,7 @@ #include "generated/assets.h" // Include generated asset header #include "gpu/demo_effects.h" // For GetDemoDuration() #include "gpu/gpu.h" -#include "platform.h" +#include "platform/platform.h" #include "util/math.h" #include <cmath> #include <cstdio> diff --git a/src/platform.cc b/src/platform/platform.cc index fbd1d51..29b3af3 100644 --- a/src/platform.cc +++ b/src/platform/platform.cc @@ -2,7 +2,7 @@ // It implements platform-specific windowing and input using GLFW. // Handles fullscreen toggling and native surface creation for WebGPU. -#include "platform.h" +#include "platform/platform.h" #include "glfw3webgpu.h" #include <GLFW/glfw3.h> diff --git a/src/platform.h b/src/platform/platform.h index 0a98850..0a98850 100644 --- a/src/platform.h +++ b/src/platform/platform.h diff --git a/src/test_demo.cc b/src/test_demo.cc index a93b0b1..0d6be0a 100644 --- a/src/test_demo.cc +++ b/src/test_demo.cc @@ -7,7 +7,7 @@ #include "generated/assets.h" // Note: uses main demo asset bundle #include "gpu/demo_effects.h" #include "gpu/gpu.h" -#include "platform.h" +#include "platform/platform.h" #include <cmath> #include <cstdio> #include <cstdlib> diff --git a/src/tests/test_3d_physics.cc b/src/tests/test_3d_physics.cc index 0dfe1ce..eb1f5ef 100644 --- a/src/tests/test_3d_physics.cc +++ b/src/tests/test_3d_physics.cc @@ -9,7 +9,7 @@ #include "3d/scene.h" #include "gpu/effects/shaders.h" #include "gpu/texture_manager.h" -#include "platform.h" +#include "platform/platform.h" #include "procedural/generator.h" #include <cmath> #include <cstdio> diff --git a/src/tests/test_3d_render.cc b/src/tests/test_3d_render.cc index 00de60e..d9fb118 100644 --- a/src/tests/test_3d_render.cc +++ b/src/tests/test_3d_render.cc @@ -8,7 +8,7 @@ #include "generated/assets.h" #include "gpu/effects/shaders.h" #include "gpu/texture_manager.h" -#include "platform.h" +#include "platform/platform.h" #include "procedural/generator.h" #include <cmath> #include <cstdio> diff --git a/src/tests/test_mesh.cc b/src/tests/test_mesh.cc index 55de3a9..7f898c4 100644 --- a/src/tests/test_mesh.cc +++ b/src/tests/test_mesh.cc @@ -7,7 +7,7 @@ #include "3d/scene.h" #include "gpu/effects/shaders.h" #include "gpu/texture_manager.h" -#include "platform.h" +#include "platform/platform.h" #include "util/asset_manager_utils.h" #include <webgpu.h> #include "procedural/generator.h" diff --git a/src/tests/test_platform.cc b/src/tests/test_platform.cc index 80016ec..feac14b 100644 --- a/src/tests/test_platform.cc +++ b/src/tests/test_platform.cc @@ -1,7 +1,7 @@ // Tests for platform windowing and input abstraction. // Covers basic lifecycle, time queries, and string view helpers. -#include "platform.h" +#include "platform/platform.h" #include <cassert> #include <cmath> #include <cstdio> diff --git a/src/tests/test_shader_compilation.cc b/src/tests/test_shader_compilation.cc index 8b3b5f5..fdd71b8 100644 --- a/src/tests/test_shader_compilation.cc +++ b/src/tests/test_shader_compilation.cc @@ -8,7 +8,7 @@ #include "generated/assets.h" #include "gpu/effects/shader_composer.h" #include "gpu/effects/shaders.h" -#include "platform.h" +#include "platform/platform.h" #include <cassert> #include <cstdio> #include <cstring> diff --git a/src/tests/test_texture_manager.cc b/src/tests/test_texture_manager.cc index 75d897d..47c3f9f 100644 --- a/src/tests/test_texture_manager.cc +++ b/src/tests/test_texture_manager.cc @@ -3,7 +3,7 @@ // with valid device). #include "gpu/texture_manager.h" -#include "platform.h" +#include "platform/platform.h" #include "procedural/generator.h" #include <cstdio> |
